diff options
| author | Juan Linietsky <reduzio@gmail.com> | 2014-09-02 23:13:40 -0300 |
|---|---|---|
| committer | Dana Olson <dana@shineuponthee.com> | 2014-09-15 17:43:28 -0400 |
| commit | 247e7ed716a4c0bd5140c2b2a938f7118e84fb14 (patch) | |
| tree | 2487f84d19ea60c4140c085164219a893a4f8566 /core/math | |
| parent | dbae857b293231882307c52217e9569a17da0f23 (diff) | |
3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=
-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
Diffstat (limited to 'core/math')
| -rw-r--r-- | core/math/vector3.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/core/math/vector3.h b/core/math/vector3.h index 959f7cd0a8..d2f2408829 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -111,6 +111,12 @@ struct Vector3 { _FORCE_INLINE_ real_t distance_to(const Vector3& p_b) const; _FORCE_INLINE_ real_t distance_squared_to(const Vector3& p_b) const; + + + _FORCE_INLINE_ Vector3 slide(const Vector3& p_vec) const; + _FORCE_INLINE_ Vector3 reflect(const Vector3& p_vec) const; + + /* Operators */ _FORCE_INLINE_ Vector3& operator+=(const Vector3& p_v); @@ -368,6 +374,16 @@ void Vector3::zero() { x=y=z=0; } +Vector3 Vector3::slide(const Vector3& p_vec) const { + + return p_vec - *this * this->dot(p_vec); +} +Vector3 Vector3::reflect(const Vector3& p_vec) const { + + return p_vec - *this * this->dot(p_vec) * 2.0; + +} + #endif #endif // VECTOR3_H |