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authorJuan Linietsky <reduzio@gmail.com>2014-09-02 23:13:40 -0300
committerDana Olson <dana@shineuponthee.com>2014-09-15 17:43:28 -0400
commit247e7ed716a4c0bd5140c2b2a938f7118e84fb14 (patch)
tree2487f84d19ea60c4140c085164219a893a4f8566 /core/math
parentdbae857b293231882307c52217e9569a17da0f23 (diff)
3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
Diffstat (limited to 'core/math')
-rw-r--r--core/math/vector3.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 959f7cd0a8..d2f2408829 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -111,6 +111,12 @@ struct Vector3 {
_FORCE_INLINE_ real_t distance_to(const Vector3& p_b) const;
_FORCE_INLINE_ real_t distance_squared_to(const Vector3& p_b) const;
+
+
+ _FORCE_INLINE_ Vector3 slide(const Vector3& p_vec) const;
+ _FORCE_INLINE_ Vector3 reflect(const Vector3& p_vec) const;
+
+
/* Operators */
_FORCE_INLINE_ Vector3& operator+=(const Vector3& p_v);
@@ -368,6 +374,16 @@ void Vector3::zero() {
x=y=z=0;
}
+Vector3 Vector3::slide(const Vector3& p_vec) const {
+
+ return p_vec - *this * this->dot(p_vec);
+}
+Vector3 Vector3::reflect(const Vector3& p_vec) const {
+
+ return p_vec - *this * this->dot(p_vec) * 2.0;
+
+}
+
#endif
#endif // VECTOR3_H