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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-11-09 22:11:04 +0100
committerGitHub <noreply@github.com>2021-11-09 22:11:04 +0100
commit06a33e590f029d4d96e32df62f3c3961e1c33e4e (patch)
treed91ff1e2c78a31d2897a2cc49218d4f3b7535459 /core/math
parentefea3128c3b0d026a20efaf6bd46058c2b732519 (diff)
parent953a7bce7edf289dd8d2a1a6c8ecd8105380c8da (diff)
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Reimplement ping-pong animation and reverse playback
Diffstat (limited to 'core/math')
-rw-r--r--core/math/math_funcs.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index baff10af98..b3eabd3e7a 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -291,6 +291,19 @@ public:
return is_zero_approx(range) ? min : value - (range * Math::floor((value - min) / range));
}
+ static _ALWAYS_INLINE_ float fract(float value) {
+ return value - floor(value);
+ }
+ static _ALWAYS_INLINE_ double fract(double value) {
+ return value - floor(value);
+ }
+ static _ALWAYS_INLINE_ float pingpong(float value, float length) {
+ return (length != 0.0f) ? abs(fract((value - length) / (length * 2.0f)) * length * 2.0f - length) : 0.0f;
+ }
+ static _ALWAYS_INLINE_ double pingpong(double value, double length) {
+ return (length != 0.0) ? abs(fract((value - length) / (length * 2.0)) * length * 2.0 - length) : 0.0;
+ }
+
// double only, as these functions are mainly used by the editor and not performance-critical,
static double ease(double p_x, double p_c);
static int step_decimals(double p_step);