diff options
author | TwistedTwigleg <beard.noah@gmail.com> | 2017-08-11 15:10:05 -0400 |
---|---|---|
committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-08-16 17:22:23 +0200 |
commit | 00f6c859282bb4dab3f6b4f6c20c44222221ebe9 (patch) | |
tree | ab3d2bae1ce8e9661480535a6442c94e5aeafd83 /core/math | |
parent | b1ecaaa22b8dd87a75db414cb84ad0f60d5d4cef (diff) |
Synchronize parameter names in definition and declaration
Fixes #10244.
Diffstat (limited to 'core/math')
-rw-r--r-- | core/math/math_2d.cpp | 16 | ||||
-rw-r--r-- | core/math/math_2d.h | 32 | ||||
-rw-r--r-- | core/math/rect3.h | 42 | ||||
-rw-r--r-- | core/math/vector3.h | 22 |
4 files changed, 56 insertions, 56 deletions
diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp index 52e240ed47..956cfe5258 100644 --- a/core/math/math_2d.cpp +++ b/core/math/math_2d.cpp @@ -281,22 +281,22 @@ Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, c } // slide returns the component of the vector along the given plane, specified by its normal vector. -Vector2 Vector2::slide(const Vector2 &p_n) const { +Vector2 Vector2::slide(const Vector2 &p_normal) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(p_n.is_normalized() == false, Vector2()); + ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2()); #endif - return *this - p_n * this->dot(p_n); + return *this - p_normal * this->dot(p_normal); } -Vector2 Vector2::bounce(const Vector2 &p_n) const { - return -reflect(p_n); +Vector2 Vector2::bounce(const Vector2 &p_normal) const { + return -reflect(p_normal); } -Vector2 Vector2::reflect(const Vector2 &p_n) const { +Vector2 Vector2::reflect(const Vector2 &p_normal) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(p_n.is_normalized() == false, Vector2()); + ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2()); #endif - return 2.0 * p_n * this->dot(p_n) - *this; + return 2.0 * p_normal * this->dot(p_normal) - *this; } bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const { diff --git a/core/math/math_2d.h b/core/math/math_2d.h index b679371e03..963b5efc43 100644 --- a/core/math/math_2d.h +++ b/core/math/math_2d.h @@ -107,9 +107,9 @@ struct Vector2 { Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const; Vector2 cubic_interpolate_soft(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const; - Vector2 slide(const Vector2 &p_vec) const; - Vector2 bounce(const Vector2 &p_vec) const; - Vector2 reflect(const Vector2 &p_vec) const; + Vector2 slide(const Vector2 &p_normal) const; + Vector2 bounce(const Vector2 &p_normal) const; + Vector2 reflect(const Vector2 &p_normal) const; Vector2 operator+(const Vector2 &p_v) const; void operator+=(const Vector2 &p_v); @@ -621,9 +621,9 @@ struct Transform2D { void affine_invert(); Transform2D affine_inverse() const; - void set_rotation(real_t p_phi); + void set_rotation(real_t p_rot); real_t get_rotation() const; - _FORCE_INLINE_ void set_rotation_and_scale(real_t p_phi, const Size2 &p_scale); + _FORCE_INLINE_ void set_rotation_and_scale(real_t p_rot, const Size2 &p_scale); void rotate(real_t p_phi); void scale(const Size2 &p_scale); @@ -660,8 +660,8 @@ struct Transform2D { _FORCE_INLINE_ Vector2 basis_xform_inv(const Vector2 &p_vec) const; _FORCE_INLINE_ Vector2 xform(const Vector2 &p_vec) const; _FORCE_INLINE_ Vector2 xform_inv(const Vector2 &p_vec) const; - _FORCE_INLINE_ Rect2 xform(const Rect2 &p_vec) const; - _FORCE_INLINE_ Rect2 xform_inv(const Rect2 &p_vec) const; + _FORCE_INLINE_ Rect2 xform(const Rect2 &p_rect) const; + _FORCE_INLINE_ Rect2 xform_inv(const Rect2 &p_rect) const; operator String() const; @@ -833,25 +833,25 @@ next4: return true; } -Vector2 Transform2D::basis_xform(const Vector2 &v) const { +Vector2 Transform2D::basis_xform(const Vector2 &p_vec) const { return Vector2( - tdotx(v), - tdoty(v)); + tdotx(p_vec), + tdoty(p_vec)); } -Vector2 Transform2D::basis_xform_inv(const Vector2 &v) const { +Vector2 Transform2D::basis_xform_inv(const Vector2 &p_vec) const { return Vector2( - elements[0].dot(v), - elements[1].dot(v)); + elements[0].dot(p_vec), + elements[1].dot(p_vec)); } -Vector2 Transform2D::xform(const Vector2 &v) const { +Vector2 Transform2D::xform(const Vector2 &p_vec) const { return Vector2( - tdotx(v), - tdoty(v)) + + tdotx(p_vec), + tdoty(p_vec)) + elements[2]; } Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const { diff --git a/core/math/rect3.h b/core/math/rect3.h index e5d7462009..7c971f5ac7 100644 --- a/core/math/rect3.h +++ b/core/math/rect3.h @@ -72,9 +72,9 @@ public: Rect3 intersection(const Rect3 &p_aabb) const; ///get box where two intersect, empty if no intersection occurs bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip = NULL, Vector3 *r_normal = NULL) const; bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip = NULL, Vector3 *r_normal = NULL) const; - _FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &from, const Vector3 &p_dir, real_t t0, real_t t1) const; + _FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const; - _FORCE_INLINE_ bool intersects_convex_shape(const Plane *p_plane, int p_plane_count) const; + _FORCE_INLINE_ bool intersects_convex_shape(const Plane *p_planes, int p_plane_count) const; bool intersects_plane(const Plane &p_plane) const; _FORCE_INLINE_ bool has_point(const Vector3 &p_point) const; @@ -326,27 +326,27 @@ inline real_t Rect3::get_shortest_axis_size() const { return max_size; } -bool Rect3::smits_intersect_ray(const Vector3 &from, const Vector3 &dir, real_t t0, real_t t1) const { +bool Rect3::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const { - real_t divx = 1.0 / dir.x; - real_t divy = 1.0 / dir.y; - real_t divz = 1.0 / dir.z; + real_t divx = 1.0 / p_dir.x; + real_t divy = 1.0 / p_dir.y; + real_t divz = 1.0 / p_dir.z; Vector3 upbound = position + size; real_t tmin, tmax, tymin, tymax, tzmin, tzmax; - if (dir.x >= 0) { - tmin = (position.x - from.x) * divx; - tmax = (upbound.x - from.x) * divx; + if (p_dir.x >= 0) { + tmin = (position.x - p_from.x) * divx; + tmax = (upbound.x - p_from.x) * divx; } else { - tmin = (upbound.x - from.x) * divx; - tmax = (position.x - from.x) * divx; + tmin = (upbound.x - p_from.x) * divx; + tmax = (position.x - p_from.x) * divx; } - if (dir.y >= 0) { - tymin = (position.y - from.y) * divy; - tymax = (upbound.y - from.y) * divy; + if (p_dir.y >= 0) { + tymin = (position.y - p_from.y) * divy; + tymax = (upbound.y - p_from.y) * divy; } else { - tymin = (upbound.y - from.y) * divy; - tymax = (position.y - from.y) * divy; + tymin = (upbound.y - p_from.y) * divy; + tymax = (position.y - p_from.y) * divy; } if ((tmin > tymax) || (tymin > tmax)) return false; @@ -354,12 +354,12 @@ bool Rect3::smits_intersect_ray(const Vector3 &from, const Vector3 &dir, real_t tmin = tymin; if (tymax < tmax) tmax = tymax; - if (dir.z >= 0) { - tzmin = (position.z - from.z) * divz; - tzmax = (upbound.z - from.z) * divz; + if (p_dir.z >= 0) { + tzmin = (position.z - p_from.z) * divz; + tzmax = (upbound.z - p_from.z) * divz; } else { - tzmin = (upbound.z - from.z) * divz; - tzmax = (position.z - from.z) * divz; + tzmin = (upbound.z - p_from.z) * divz; + tzmax = (position.z - p_from.z) * divz; } if ((tmin > tzmax) || (tzmin > tmax)) return false; diff --git a/core/math/vector3.h b/core/math/vector3.h index 6a7974681e..c58a86fbdb 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -108,9 +108,9 @@ struct Vector3 { _FORCE_INLINE_ real_t angle_to(const Vector3 &p_b) const; - _FORCE_INLINE_ Vector3 slide(const Vector3 &p_vec) const; - _FORCE_INLINE_ Vector3 bounce(const Vector3 &p_vec) const; - _FORCE_INLINE_ Vector3 reflect(const Vector3 &p_vec) const; + _FORCE_INLINE_ Vector3 slide(const Vector3 &p_normal) const; + _FORCE_INLINE_ Vector3 bounce(const Vector3 &p_normal) const; + _FORCE_INLINE_ Vector3 reflect(const Vector3 &p_normal) const; /* Operators */ @@ -410,22 +410,22 @@ void Vector3::zero() { } // slide returns the component of the vector along the given plane, specified by its normal vector. -Vector3 Vector3::slide(const Vector3 &p_n) const { +Vector3 Vector3::slide(const Vector3 &p_normal) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(p_n.is_normalized() == false, Vector3()); + ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector3()); #endif - return *this - p_n * this->dot(p_n); + return *this - p_normal * this->dot(p_normal); } -Vector3 Vector3::bounce(const Vector3 &p_n) const { - return -reflect(p_n); +Vector3 Vector3::bounce(const Vector3 &p_normal) const { + return -reflect(p_normal); } -Vector3 Vector3::reflect(const Vector3 &p_n) const { +Vector3 Vector3::reflect(const Vector3 &p_normal) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(p_n.is_normalized() == false, Vector3()); + ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector3()); #endif - return 2.0 * p_n * this->dot(p_n) - *this; + return 2.0 * p_normal * this->dot(p_normal) - *this; } #endif |