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author | Graham Pentheny <graham.pentheny@gmail.com> | 2022-11-25 20:05:57 -0500 |
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committer | Graham Pentheny <graham.pentheny@gmail.com> | 2022-11-27 19:22:33 -0500 |
commit | 36de150c74e8c86e204ce64dc5a2865b6aee79a7 (patch) | |
tree | d7171ffec3e12fa478b42991e8939cd061dd7b66 /core/math/vector4i.cpp | |
parent | fa270c2456df5ad12f51584c4ff891e2cf728cec (diff) |
Updated Recast to 4fef044
In some cases Godot can generate input parameters to Recast that cause it to crash. Specifically when baking NavigationMeshes for input meshes that have axis extents less than half the NavigationMesh CellSize.
This has been fixed upstream in Recast (in https://github.com/recastnavigation/recastnavigation/commit/3901c5854c958593443859fd1214162452ff2982). Updating Godot's Recast integration fixes this crash issue in Godot as well.
Diffstat (limited to 'core/math/vector4i.cpp')
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