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authorGraham Pentheny <graham.pentheny@gmail.com>2022-11-25 20:05:57 -0500
committerGraham Pentheny <graham.pentheny@gmail.com>2022-11-27 19:22:33 -0500
commit36de150c74e8c86e204ce64dc5a2865b6aee79a7 (patch)
treed7171ffec3e12fa478b42991e8939cd061dd7b66 /core/math/vector4.cpp
parentfa270c2456df5ad12f51584c4ff891e2cf728cec (diff)
Updated Recast to 4fef044
In some cases Godot can generate input parameters to Recast that cause it to crash. Specifically when baking NavigationMeshes for input meshes that have axis extents less than half the NavigationMesh CellSize. This has been fixed upstream in Recast (in https://github.com/recastnavigation/recastnavigation/commit/3901c5854c958593443859fd1214162452ff2982). Updating Godot's Recast integration fixes this crash issue in Godot as well.
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