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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-10-16 01:22:57 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-11-16 20:40:49 +0100
commit8fb7e622a6a4d6651442764e4e22e000f455f77b (patch)
treec0a47367d1778fb3903be27067ad0c3731e76668 /core/math/vector2.h
parent5045f46a5c384d83504be3d0cf101e403700b1e3 (diff)
Rename built-in `SGN()` macro to `SIGN()`
This matches the name of the GDScript function (except it's uppercase here).
Diffstat (limited to 'core/math/vector2.h')
-rw-r--r--core/math/vector2.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/math/vector2.h b/core/math/vector2.h
index 332c0475fa..0a7b9d3faf 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -345,7 +345,7 @@ struct Vector2i {
bool operator!=(const Vector2i &p_vec2) const;
real_t aspect() const { return width / (real_t)height; }
- Vector2i sign() const { return Vector2i(SGN(x), SGN(y)); }
+ Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); }
Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); }
Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;