diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /core/math/triangulate.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'core/math/triangulate.h')
-rw-r--r-- | core/math/triangulate.h | 21 |
1 files changed, 7 insertions, 14 deletions
diff --git a/core/math/triangulate.h b/core/math/triangulate.h index ce77334519..c23d3ba27d 100644 --- a/core/math/triangulate.h +++ b/core/math/triangulate.h @@ -31,35 +31,28 @@ #include "math_2d.h" - /* http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml */ -class Triangulate -{ +class Triangulate { public: - // triangulate a contour/polygon, places results in STL vector // as series of triangles. - static bool triangulate(const Vector< Vector2 > &contour, Vector<int> &result); + static bool triangulate(const Vector<Vector2> &contour, Vector<int> &result); // compute area of a contour/polygon - static real_t get_area(const Vector< Vector2 > &contour); + static real_t get_area(const Vector<Vector2> &contour); // decide if point Px/Py is inside triangle defined by // (Ax,Ay) (Bx,By) (Cx,Cy) static bool is_inside_triangle(real_t Ax, real_t Ay, - real_t Bx, real_t By, - real_t Cx, real_t Cy, - real_t Px, real_t Py); - + real_t Bx, real_t By, + real_t Cx, real_t Cy, + real_t Px, real_t Py); private: - static bool snip(const Vector<Vector2> &p_contour,int u,int v,int w,int n,const Vector<int>& V); - + static bool snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V); }; - - #endif |