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authorRémi Verschelde <rverschelde@gmail.com>2020-02-18 11:27:04 +0100
committerGitHub <noreply@github.com>2020-02-18 11:27:04 +0100
commitef5891091bceef2800b4fae4cd85af219e791467 (patch)
tree8d58cca8cae2c34d408450cfb5ceb198543147b7 /core/math/triangle_mesh.h
parentc7faf2e16b684f3dd0246dbdb662b1826dd24571 (diff)
parent3205a92ad872f918c8322cdcd1434c231a1fd251 (diff)
Merge pull request #36311 from reduz/poolvector-deprecation
Convert all references and instances of PoolVector to Vector
Diffstat (limited to 'core/math/triangle_mesh.h')
-rw-r--r--core/math/triangle_mesh.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h
index 575a78b0b5..fdbfb90465 100644
--- a/core/math/triangle_mesh.h
+++ b/core/math/triangle_mesh.h
@@ -44,8 +44,8 @@ class TriangleMesh : public Reference {
int indices[3];
};
- PoolVector<Triangle> triangles;
- PoolVector<Vector3> vertices;
+ Vector<Triangle> triangles;
+ Vector<Vector3> vertices;
struct BVH {
@@ -82,7 +82,7 @@ class TriangleMesh : public Reference {
int _create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, int p_depth, int &max_depth, int &max_alloc);
- PoolVector<BVH> bvh;
+ Vector<BVH> bvh;
int max_depth;
bool valid;
@@ -93,13 +93,13 @@ public:
bool intersect_convex_shape(const Plane *p_planes, int p_plane_count) const;
bool inside_convex_shape(const Plane *p_planes, int p_plane_count, Vector3 p_scale = Vector3(1, 1, 1)) const;
Vector3 get_area_normal(const AABB &p_aabb) const;
- PoolVector<Face3> get_faces() const;
+ Vector<Face3> get_faces() const;
- PoolVector<Triangle> get_triangles() const { return triangles; }
- PoolVector<Vector3> get_vertices() const { return vertices; }
- void get_indices(PoolVector<int> *r_triangles_indices) const;
+ Vector<Triangle> get_triangles() const { return triangles; }
+ Vector<Vector3> get_vertices() const { return vertices; }
+ void get_indices(Vector<int> *r_triangles_indices) const;
- void create(const PoolVector<Vector3> &p_faces);
+ void create(const Vector<Vector3> &p_faces);
TriangleMesh();
};