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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-20 19:24:49 -0300 |
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committer | GitHub <noreply@github.com> | 2017-01-20 19:24:49 -0300 |
commit | ee0f53df52d88ca57079579f3f3e943e7e40f53a (patch) | |
tree | fcf670f1e8aec411c6deaf97e9fc77bf5c195f31 /core/math/triangle_mesh.cpp | |
parent | 72a02555850016ab792cf498c5370983d3b72832 (diff) | |
parent | 6f4f9aa6ded6da027c84cc466c767334dc3d3362 (diff) |
Merge pull request #7528 from tagcup/real_t_float_fixes
Use real_t rather than float or double in generic functions (core/mat…
Diffstat (limited to 'core/math/triangle_mesh.cpp')
-rw-r--r-- | core/math/triangle_mesh.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp index 86f8bf29e7..247cb90a48 100644 --- a/core/math/triangle_mesh.cpp +++ b/core/math/triangle_mesh.cpp @@ -340,7 +340,7 @@ bool TriangleMesh::intersect_segment(const Vector3& p_begin,const Vector3& p_end if (f3.intersects_segment(p_begin,p_end,&res)) { - float nd = n.dot(res); + real_t nd = n.dot(res); if (nd<d) { d=nd; @@ -462,7 +462,7 @@ bool TriangleMesh::intersect_ray(const Vector3& p_begin,const Vector3& p_dir,Vec if (f3.intersects_ray(p_begin,p_dir,&res)) { - float nd = n.dot(res); + real_t nd = n.dot(res); if (nd<d) { d=nd; |