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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-06-06 01:29:20 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-06 01:29:20 +0200 |
commit | 94c31ba3006b071a6fe03b29a86d0a415351a50f (patch) | |
tree | f25a24d54a7370e6f972729ea53131fb5f61f7c6 /core/math/transform_2d.h | |
parent | 7085c0d80110c4c3f90fcc12f609650144e08712 (diff) | |
parent | 8aa3c2f0918707c2243b86ac53c02c27ceb9a266 (diff) |
Merge pull request #47872 from TwistedTwigleg/GSOC_2020_Working_Branch_2D_IK_SQUISHED
New and improved IK system for Skeleton2D - Squished
Diffstat (limited to 'core/math/transform_2d.h')
-rw-r--r-- | core/math/transform_2d.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h index 327d0f244f..715f013701 100644 --- a/core/math/transform_2d.h +++ b/core/math/transform_2d.h @@ -100,6 +100,8 @@ struct Transform2D { Transform2D orthonormalized() const; bool is_equal_approx(const Transform2D &p_transform) const; + Transform2D looking_at(const Vector2 &p_target) const; + bool operator==(const Transform2D &p_transform) const; bool operator!=(const Transform2D &p_transform) const; |