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authorRémi Verschelde <rverschelde@gmail.com>2022-02-04 13:28:02 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-02-04 14:17:30 +0100
commit5f56d385b04f4054ec86605fcda56ffeed4ca5f4 (patch)
treef606c9f62240abfd7c30c2916b9f096c032649a3 /core/math/transform_2d.cpp
parent89eb6d372d83f0e79ff7bcc78c304a37bed72abe (diff)
Core: Move Rect2i to its own `rect2i.h` header
And take the opportunity to improve interdependencies a bit with forward declares where possible.
Diffstat (limited to 'core/math/transform_2d.cpp')
-rw-r--r--core/math/transform_2d.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp
index 0201cf575c..e6e24e9b32 100644
--- a/core/math/transform_2d.cpp
+++ b/core/math/transform_2d.cpp
@@ -30,6 +30,8 @@
#include "transform_2d.h"
+#include "core/string/ustring.h"
+
void Transform2D::invert() {
// FIXME: this function assumes the basis is a rotation matrix, with no scaling.
// Transform2D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.