diff options
author | Nils ANDRÉ-CHANG <nils@nilsand.re> | 2019-09-12 21:28:49 +0100 |
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committer | Nils ANDRÉ-CHANG <nils@nilsand.re> | 2019-09-26 20:36:12 +0100 |
commit | 0024dd7bb5a8a5194ed0283fc506edcd8b4a7737 (patch) | |
tree | 86316cccbf4fda58a275a7451e37fda83465bb20 /core/math/transform.h | |
parent | cafb888361eba08297dd88b18dc71f4d418525c0 (diff) | |
parent | 24e1039eb6fe32115e8d1a62a84965e9be19a2ed (diff) |
Merge branch 'master' into tab_key
Diffstat (limited to 'core/math/transform.h')
-rw-r--r-- | core/math/transform.h | 76 |
1 files changed, 56 insertions, 20 deletions
diff --git a/core/math/transform.h b/core/math/transform.h index 2f43f6b035..90e2b07583 100644 --- a/core/math/transform.h +++ b/core/math/transform.h @@ -34,10 +34,7 @@ #include "core/math/aabb.h" #include "core/math/basis.h" #include "core/math/plane.h" - -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ +#include "core/pool_vector.h" class Transform { public: @@ -86,6 +83,9 @@ public: _FORCE_INLINE_ AABB xform(const AABB &p_aabb) const; _FORCE_INLINE_ AABB xform_inv(const AABB &p_aabb) const; + _FORCE_INLINE_ PoolVector<Vector3> xform(const PoolVector<Vector3> &p_array) const; + _FORCE_INLINE_ PoolVector<Vector3> xform_inv(const PoolVector<Vector3> &p_array) const; + void operator*=(const Transform &p_transform); Transform operator*(const Transform &p_transform) const; @@ -108,6 +108,7 @@ public: operator String() const; + Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz); Transform(const Basis &p_basis, const Vector3 &p_origin = Vector3()); Transform() {} }; @@ -157,22 +158,29 @@ _FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const { } _FORCE_INLINE_ AABB Transform::xform(const AABB &p_aabb) const { - /* define vertices */ - Vector3 x = basis.get_axis(0) * p_aabb.size.x; - Vector3 y = basis.get_axis(1) * p_aabb.size.y; - Vector3 z = basis.get_axis(2) * p_aabb.size.z; - Vector3 pos = xform(p_aabb.position); - //could be even further optimized - AABB new_aabb; - new_aabb.position = pos; - new_aabb.expand_to(pos + x); - new_aabb.expand_to(pos + y); - new_aabb.expand_to(pos + z); - new_aabb.expand_to(pos + x + y); - new_aabb.expand_to(pos + x + z); - new_aabb.expand_to(pos + y + z); - new_aabb.expand_to(pos + x + y + z); - return new_aabb; + + /* http://dev.theomader.com/transform-bounding-boxes/ */ + Vector3 min = p_aabb.position; + Vector3 max = p_aabb.position + p_aabb.size; + Vector3 tmin, tmax; + for (int i = 0; i < 3; i++) { + tmin[i] = tmax[i] = origin[i]; + for (int j = 0; j < 3; j++) { + real_t e = basis[i][j] * min[j]; + real_t f = basis[i][j] * max[j]; + if (e < f) { + tmin[i] += e; + tmax[i] += f; + } else { + tmin[i] += f; + tmax[i] += e; + } + } + } + AABB r_aabb; + r_aabb.position = tmin; + r_aabb.size = tmax - tmin; + return r_aabb; } _FORCE_INLINE_ AABB Transform::xform_inv(const AABB &p_aabb) const { @@ -201,4 +209,32 @@ _FORCE_INLINE_ AABB Transform::xform_inv(const AABB &p_aabb) const { return ret; } +PoolVector<Vector3> Transform::xform(const PoolVector<Vector3> &p_array) const { + + PoolVector<Vector3> array; + array.resize(p_array.size()); + + PoolVector<Vector3>::Read r = p_array.read(); + PoolVector<Vector3>::Write w = array.write(); + + for (int i = 0; i < p_array.size(); ++i) { + w[i] = xform(r[i]); + } + return array; +} + +PoolVector<Vector3> Transform::xform_inv(const PoolVector<Vector3> &p_array) const { + + PoolVector<Vector3> array; + array.resize(p_array.size()); + + PoolVector<Vector3>::Read r = p_array.read(); + PoolVector<Vector3>::Write w = array.write(); + + for (int i = 0; i < p_array.size(); ++i) { + w[i] = xform_inv(r[i]); + } + return array; +} + #endif // TRANSFORM_H |