diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /core/math/rect3.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'core/math/rect3.h')
-rw-r--r-- | core/math/rect3.h | 333 |
1 files changed, 159 insertions, 174 deletions
diff --git a/core/math/rect3.h b/core/math/rect3.h index 902592b02c..26198537c2 100644 --- a/core/math/rect3.h +++ b/core/math/rect3.h @@ -29,19 +29,15 @@ #ifndef AABB_H #define AABB_H - - -#include "vector3.h" -#include "plane.h" #include "math_defs.h" +#include "plane.h" +#include "vector3.h" /** * AABB / AABB (Axis Aligned Bounding Box) * This is implemented by a point (pos) and the box size */ - - class Rect3 { public: Vector3 pos; @@ -50,40 +46,38 @@ public: real_t get_area() const; /// get area _FORCE_INLINE_ bool has_no_area() const { - return (size.x<=CMP_EPSILON || size.y<=CMP_EPSILON || size.z<=CMP_EPSILON); + return (size.x <= CMP_EPSILON || size.y <= CMP_EPSILON || size.z <= CMP_EPSILON); } _FORCE_INLINE_ bool has_no_surface() const { - return (size.x<=CMP_EPSILON && size.y<=CMP_EPSILON && size.z<=CMP_EPSILON); + return (size.x <= CMP_EPSILON && size.y <= CMP_EPSILON && size.z <= CMP_EPSILON); } - const Vector3& get_pos() const { return pos; } - void set_pos(const Vector3& p_pos) { pos=p_pos; } - const Vector3& get_size() const { return size; } - void set_size(const Vector3& p_size) { size=p_size; } + const Vector3 &get_pos() const { return pos; } + void set_pos(const Vector3 &p_pos) { pos = p_pos; } + const Vector3 &get_size() const { return size; } + void set_size(const Vector3 &p_size) { size = p_size; } + bool operator==(const Rect3 &p_rval) const; + bool operator!=(const Rect3 &p_rval) const; - bool operator==(const Rect3& p_rval) const; - bool operator!=(const Rect3& p_rval) const; + _FORCE_INLINE_ bool intersects(const Rect3 &p_aabb) const; /// Both AABBs overlap + _FORCE_INLINE_ bool intersects_inclusive(const Rect3 &p_aabb) const; /// Both AABBs (or their faces) overlap + _FORCE_INLINE_ bool encloses(const Rect3 &p_aabb) const; /// p_aabb is completely inside this - _FORCE_INLINE_ bool intersects(const Rect3& p_aabb) const; /// Both AABBs overlap - _FORCE_INLINE_ bool intersects_inclusive(const Rect3& p_aabb) const; /// Both AABBs (or their faces) overlap - _FORCE_INLINE_ bool encloses(const Rect3 & p_aabb) const; /// p_aabb is completely inside this - - Rect3 merge(const Rect3& p_with) const; - void merge_with(const Rect3& p_aabb); ///merge with another AABB - Rect3 intersection(const Rect3& p_aabb) const; ///get box where two intersect, empty if no intersection occurs - bool intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const; - bool intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const; - _FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &from,const Vector3& p_dir, real_t t0, real_t t1) const; + Rect3 merge(const Rect3 &p_with) const; + void merge_with(const Rect3 &p_aabb); ///merge with another AABB + Rect3 intersection(const Rect3 &p_aabb) const; ///get box where two intersect, empty if no intersection occurs + bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip = NULL, Vector3 *r_normal = NULL) const; + bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip = NULL, Vector3 *r_normal = NULL) const; + _FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &from, const Vector3 &p_dir, real_t t0, real_t t1) const; _FORCE_INLINE_ bool intersects_convex_shape(const Plane *p_plane, int p_plane_count) const; bool intersects_plane(const Plane &p_plane) const; - _FORCE_INLINE_ bool has_point(const Vector3& p_point) const; - _FORCE_INLINE_ Vector3 get_support(const Vector3& p_normal) const; - + _FORCE_INLINE_ bool has_point(const Vector3 &p_point) const; + _FORCE_INLINE_ Vector3 get_support(const Vector3 &p_normal) const; Vector3 get_longest_axis() const; int get_longest_axis_index() const; @@ -96,98 +90,97 @@ public: Rect3 grow(real_t p_by) const; _FORCE_INLINE_ void grow_by(real_t p_amount); - void get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const; + void get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const; _FORCE_INLINE_ Vector3 get_endpoint(int p_point) const; - Rect3 expand(const Vector3& p_vector) const; - _FORCE_INLINE_ void project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const; - _FORCE_INLINE_ void expand_to(const Vector3& p_vector); /** expand to contain a point if necesary */ + Rect3 expand(const Vector3 &p_vector) const; + _FORCE_INLINE_ void project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const; + _FORCE_INLINE_ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necesary */ operator String() const; _FORCE_INLINE_ Rect3() {} - inline Rect3(const Vector3 &p_pos,const Vector3& p_size) { pos=p_pos; size=p_size; } + inline Rect3(const Vector3 &p_pos, const Vector3 &p_size) { + pos = p_pos; + size = p_size; + } +}; +inline bool Rect3::intersects(const Rect3 &p_aabb) const { -}; + if (pos.x >= (p_aabb.pos.x + p_aabb.size.x)) + return false; + if ((pos.x + size.x) <= p_aabb.pos.x) + return false; + if (pos.y >= (p_aabb.pos.y + p_aabb.size.y)) + return false; + if ((pos.y + size.y) <= p_aabb.pos.y) + return false; + if (pos.z >= (p_aabb.pos.z + p_aabb.size.z)) + return false; + if ((pos.z + size.z) <= p_aabb.pos.z) + return false; -inline bool Rect3::intersects(const Rect3& p_aabb) const { - - if ( pos.x >= (p_aabb.pos.x + p_aabb.size.x) ) - return false; - if ( (pos.x+size.x) <= p_aabb.pos.x ) - return false; - if ( pos.y >= (p_aabb.pos.y + p_aabb.size.y) ) - return false; - if ( (pos.y+size.y) <= p_aabb.pos.y ) - return false; - if ( pos.z >= (p_aabb.pos.z + p_aabb.size.z) ) - return false; - if ( (pos.z+size.z) <= p_aabb.pos.z ) - return false; - - return true; + return true; } -inline bool Rect3::intersects_inclusive(const Rect3& p_aabb) const { - - if ( pos.x > (p_aabb.pos.x + p_aabb.size.x) ) - return false; - if ( (pos.x+size.x) < p_aabb.pos.x ) - return false; - if ( pos.y > (p_aabb.pos.y + p_aabb.size.y) ) - return false; - if ( (pos.y+size.y) < p_aabb.pos.y ) - return false; - if ( pos.z > (p_aabb.pos.z + p_aabb.size.z) ) - return false; - if ( (pos.z+size.z) < p_aabb.pos.z ) - return false; - - return true; +inline bool Rect3::intersects_inclusive(const Rect3 &p_aabb) const { + + if (pos.x > (p_aabb.pos.x + p_aabb.size.x)) + return false; + if ((pos.x + size.x) < p_aabb.pos.x) + return false; + if (pos.y > (p_aabb.pos.y + p_aabb.size.y)) + return false; + if ((pos.y + size.y) < p_aabb.pos.y) + return false; + if (pos.z > (p_aabb.pos.z + p_aabb.size.z)) + return false; + if ((pos.z + size.z) < p_aabb.pos.z) + return false; + + return true; } -inline bool Rect3::encloses(const Rect3 & p_aabb) const { +inline bool Rect3::encloses(const Rect3 &p_aabb) const { - Vector3 src_min=pos; - Vector3 src_max=pos+size; - Vector3 dst_min=p_aabb.pos; - Vector3 dst_max=p_aabb.pos+p_aabb.size; + Vector3 src_min = pos; + Vector3 src_max = pos + size; + Vector3 dst_min = p_aabb.pos; + Vector3 dst_max = p_aabb.pos + p_aabb.size; - return ( - (src_min.x <= dst_min.x) && + return ( + (src_min.x <= dst_min.x) && (src_max.x > dst_max.x) && (src_min.y <= dst_min.y) && (src_max.y > dst_max.y) && (src_min.z <= dst_min.z) && - (src_max.z > dst_max.z) ); - + (src_max.z > dst_max.z)); } -Vector3 Rect3::get_support(const Vector3& p_normal) const { +Vector3 Rect3::get_support(const Vector3 &p_normal) const { Vector3 half_extents = size * 0.5; Vector3 ofs = pos + half_extents; return Vector3( - (p_normal.x>0) ? -half_extents.x : half_extents.x, - (p_normal.y>0) ? -half_extents.y : half_extents.y, - (p_normal.z>0) ? -half_extents.z : half_extents.z - )+ofs; + (p_normal.x > 0) ? -half_extents.x : half_extents.x, + (p_normal.y > 0) ? -half_extents.y : half_extents.y, + (p_normal.z > 0) ? -half_extents.z : half_extents.z) + + ofs; } - Vector3 Rect3::get_endpoint(int p_point) const { - switch(p_point) { - case 0: return Vector3( pos.x , pos.y , pos.z ); - case 1: return Vector3( pos.x , pos.y , pos.z+size.z ); - case 2: return Vector3( pos.x , pos.y+size.y , pos.z ); - case 3: return Vector3( pos.x , pos.y+size.y , pos.z+size.z ); - case 4: return Vector3( pos.x+size.x , pos.y , pos.z ); - case 5: return Vector3( pos.x+size.x , pos.y , pos.z+size.z ); - case 6: return Vector3( pos.x+size.x , pos.y+size.y , pos.z ); - case 7: return Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z ); + switch (p_point) { + case 0: return Vector3(pos.x, pos.y, pos.z); + case 1: return Vector3(pos.x, pos.y, pos.z + size.z); + case 2: return Vector3(pos.x, pos.y + size.y, pos.z); + case 3: return Vector3(pos.x, pos.y + size.y, pos.z + size.z); + case 4: return Vector3(pos.x + size.x, pos.y, pos.z); + case 5: return Vector3(pos.x + size.x, pos.y, pos.z + size.z); + case 6: return Vector3(pos.x + size.x, pos.y + size.y, pos.z); + case 7: return Vector3(pos.x + size.x, pos.y + size.y, pos.z + size.z); }; ERR_FAIL_V(Vector3()); @@ -200,14 +193,13 @@ bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) co Vector3 half_extents = size * 0.5; Vector3 ofs = pos + half_extents; - for(int i=0;i<p_plane_count;i++) { - const Plane &p=p_planes[i]; + for (int i = 0; i < p_plane_count; i++) { + const Plane &p = p_planes[i]; Vector3 point( - (p.normal.x>0) ? -half_extents.x : half_extents.x, - (p.normal.y>0) ? -half_extents.y : half_extents.y, - (p.normal.z>0) ? -half_extents.z : half_extents.z - ); - point+=ofs; + (p.normal.x > 0) ? -half_extents.x : half_extents.x, + (p.normal.y > 0) ? -half_extents.y : half_extents.y, + (p.normal.z > 0) ? -half_extents.z : half_extents.z); + point += ofs; if (p.is_point_over(point)) return false; } @@ -215,33 +207,31 @@ bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) co return true; #else //cache all points to check against! -// #warning should be easy to optimize, just use the same as when taking the support and use only that point + // #warning should be easy to optimize, just use the same as when taking the support and use only that point Vector3 points[8] = { - Vector3( pos.x , pos.y , pos.z ), - Vector3( pos.x , pos.y , pos.z+size.z ), - Vector3( pos.x , pos.y+size.y , pos.z ), - Vector3( pos.x , pos.y+size.y , pos.z+size.z ), - Vector3( pos.x+size.x , pos.y , pos.z ), - Vector3( pos.x+size.x , pos.y , pos.z+size.z ), - Vector3( pos.x+size.x , pos.y+size.y , pos.z ), - Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z ), + Vector3(pos.x, pos.y, pos.z), + Vector3(pos.x, pos.y, pos.z + size.z), + Vector3(pos.x, pos.y + size.y, pos.z), + Vector3(pos.x, pos.y + size.y, pos.z + size.z), + Vector3(pos.x + size.x, pos.y, pos.z), + Vector3(pos.x + size.x, pos.y, pos.z + size.z), + Vector3(pos.x + size.x, pos.y + size.y, pos.z), + Vector3(pos.x + size.x, pos.y + size.y, pos.z + size.z), }; - for (int i=0;i<p_plane_count;i++) { //for each plane + for (int i = 0; i < p_plane_count; i++) { //for each plane - const Plane & plane=p_planes[i]; - bool all_points_over=true; + const Plane &plane = p_planes[i]; + bool all_points_over = true; //test if it has all points over! - for (int j=0;j<8;j++) { - + for (int j = 0; j < 8; j++) { - if (!plane.is_point_over( points[j] )) { + if (!plane.is_point_over(points[j])) { - all_points_over=false; + all_points_over = false; break; } - } if (all_points_over) { @@ -253,69 +243,68 @@ bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) co #endif } -bool Rect3::has_point(const Vector3& p_point) const { +bool Rect3::has_point(const Vector3 &p_point) const { - if (p_point.x<pos.x) + if (p_point.x < pos.x) return false; - if (p_point.y<pos.y) + if (p_point.y < pos.y) return false; - if (p_point.z<pos.z) + if (p_point.z < pos.z) return false; - if (p_point.x>pos.x+size.x) + if (p_point.x > pos.x + size.x) return false; - if (p_point.y>pos.y+size.y) + if (p_point.y > pos.y + size.y) return false; - if (p_point.z>pos.z+size.z) + if (p_point.z > pos.z + size.z) return false; return true; } +inline void Rect3::expand_to(const Vector3 &p_vector) { -inline void Rect3::expand_to(const Vector3& p_vector) { - - Vector3 begin=pos; - Vector3 end=pos+size; + Vector3 begin = pos; + Vector3 end = pos + size; - if (p_vector.x<begin.x) - begin.x=p_vector.x; - if (p_vector.y<begin.y) - begin.y=p_vector.y; - if (p_vector.z<begin.z) - begin.z=p_vector.z; + if (p_vector.x < begin.x) + begin.x = p_vector.x; + if (p_vector.y < begin.y) + begin.y = p_vector.y; + if (p_vector.z < begin.z) + begin.z = p_vector.z; - if (p_vector.x>end.x) - end.x=p_vector.x; - if (p_vector.y>end.y) - end.y=p_vector.y; - if (p_vector.z>end.z) - end.z=p_vector.z; + if (p_vector.x > end.x) + end.x = p_vector.x; + if (p_vector.y > end.y) + end.y = p_vector.y; + if (p_vector.z > end.z) + end.z = p_vector.z; - pos=begin; - size=end-begin; + pos = begin; + size = end - begin; } -void Rect3::project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const { +void Rect3::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const { - Vector3 half_extents( size.x * 0.5, size.y * 0.5, size.z * 0.5 ); - Vector3 center( pos.x + half_extents.x, pos.y + half_extents.y, pos.z + half_extents.z ); + Vector3 half_extents(size.x * 0.5, size.y * 0.5, size.z * 0.5); + Vector3 center(pos.x + half_extents.x, pos.y + half_extents.y, pos.z + half_extents.z); real_t length = p_plane.normal.abs().dot(half_extents); - real_t distance = p_plane.distance_to( center ); + real_t distance = p_plane.distance_to(center); r_min = distance - length; r_max = distance + length; } inline real_t Rect3::get_longest_axis_size() const { - real_t max_size=size.x; + real_t max_size = size.x; - if (size.y > max_size ) { - max_size=size.y; + if (size.y > max_size) { + max_size = size.y; } - if (size.z > max_size ) { - max_size=size.z; + if (size.z > max_size) { + max_size = size.z; } return max_size; @@ -323,75 +312,71 @@ inline real_t Rect3::get_longest_axis_size() const { inline real_t Rect3::get_shortest_axis_size() const { - real_t max_size=size.x; + real_t max_size = size.x; - if (size.y < max_size ) { - max_size=size.y; + if (size.y < max_size) { + max_size = size.y; } - if (size.z < max_size ) { - max_size=size.z; + if (size.z < max_size) { + max_size = size.z; } return max_size; } -bool Rect3::smits_intersect_ray(const Vector3 &from,const Vector3& dir, real_t t0, real_t t1) const { +bool Rect3::smits_intersect_ray(const Vector3 &from, const Vector3 &dir, real_t t0, real_t t1) const { - real_t divx=1.0/dir.x; - real_t divy=1.0/dir.y; - real_t divz=1.0/dir.z; + real_t divx = 1.0 / dir.x; + real_t divy = 1.0 / dir.y; + real_t divz = 1.0 / dir.z; - Vector3 upbound=pos+size; + Vector3 upbound = pos + size; real_t tmin, tmax, tymin, tymax, tzmin, tzmax; if (dir.x >= 0) { tmin = (pos.x - from.x) * divx; tmax = (upbound.x - from.x) * divx; - } - else { + } else { tmin = (upbound.x - from.x) * divx; tmax = (pos.x - from.x) * divx; } if (dir.y >= 0) { tymin = (pos.y - from.y) * divy; tymax = (upbound.y - from.y) * divy; - } - else { + } else { tymin = (upbound.y - from.y) * divy; tymax = (pos.y - from.y) * divy; } - if ( (tmin > tymax) || (tymin > tmax) ) + if ((tmin > tymax) || (tymin > tmax)) return false; if (tymin > tmin) - tmin = tymin; + tmin = tymin; if (tymax < tmax) tmax = tymax; if (dir.z >= 0) { tzmin = (pos.z - from.z) * divz; tzmax = (upbound.z - from.z) * divz; - } - else { + } else { tzmin = (upbound.z - from.z) * divz; tzmax = (pos.z - from.z) * divz; } - if ( (tmin > tzmax) || (tzmin > tmax) ) + if ((tmin > tzmax) || (tzmin > tmax)) return false; if (tzmin > tmin) tmin = tzmin; if (tzmax < tmax) tmax = tzmax; - return ( (tmin < t1) && (tmax > t0) ); + return ((tmin < t1) && (tmax > t0)); } void Rect3::grow_by(real_t p_amount) { - pos.x-=p_amount; - pos.y-=p_amount; - pos.z-=p_amount; - size.x+=2.0*p_amount; - size.y+=2.0*p_amount; - size.z+=2.0*p_amount; + pos.x -= p_amount; + pos.y -= p_amount; + pos.z -= p_amount; + size.x += 2.0 * p_amount; + size.y += 2.0 * p_amount; + size.z += 2.0 * p_amount; } - #endif // AABB_H |