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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-06-27 15:57:30 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-04 09:57:55 +0200 |
commit | c6cca4341993e3e80ac2025d1ba8003d40bb3dca (patch) | |
tree | aba9eeaf69cef5d1e2fa39d9b6135c7730ec01b2 /core/math/projection.cpp | |
parent | 2c0c76c415f1b8b7d46f63d12b12ef56c8c85f4d (diff) |
Tweak StandardMaterial3D's default height properties
- Set the default height scale to 5.0 and multiply it by 0.01 in the shader.
- Document heightmap properties in BaseMaterial3D class reference.
Diffstat (limited to 'core/math/projection.cpp')
0 files changed, 0 insertions, 0 deletions