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authorjfons <joan.fonssanchez@gmail.com>2021-04-20 18:40:24 +0200
committerjfons <joan.fonssanchez@gmail.com>2021-04-23 21:45:23 +0200
commit4d9d99bb827967e2bb931eeb8c3f0e079b39ae1a (patch)
treedcd5ff54562db253500aa835a27f3b2548e42eb9 /core/math/math_funcs.h
parent34b3e8f9e2ae076990ecf3b2827eff759ba2abf9 (diff)
Implement occlusion culling
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin.
Diffstat (limited to 'core/math/math_funcs.h')
-rw-r--r--core/math/math_funcs.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index 267f6a4fe2..8cf13efdb6 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -103,6 +103,9 @@ public:
static _ALWAYS_INLINE_ double log(double p_x) { return ::log(p_x); }
static _ALWAYS_INLINE_ float log(float p_x) { return ::logf(p_x); }
+ static _ALWAYS_INLINE_ double log2(double p_x) { return ::log2(p_x); }
+ static _ALWAYS_INLINE_ float log2(float p_x) { return ::log2f(p_x); }
+
static _ALWAYS_INLINE_ double exp(double p_x) { return ::exp(p_x); }
static _ALWAYS_INLINE_ float exp(float p_x) { return ::expf(p_x); }