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authorDaniel Rakos <daniel.rakos@rastergrid.com>2019-03-22 11:09:23 +0100
committerDaniel Rakos <daniel.rakos@rastergrid.com>2019-03-26 17:48:22 +0100
commit849596c40c49a6d9b5437b60264261e4b1e97bcd (patch)
treed54bfcd3323dc145a8f2dcb7e3d236003886427f /core/math/math_funcs.cpp
parent81292665d5dcc991d3c9341245b269193329ee22 (diff)
Fixed handling of depth texture so it's resolved and bound when needed
- Cleaned up and improved the code determining when we need to use a depth prepass (previously it wasn't executed in certain cases even if it was needed) - Added code to prepare and bind the depth texture even when no depth prepass or MRTs (more precisely effect buffers) are used Fixes #25870, #25535, and #25387.
Diffstat (limited to 'core/math/math_funcs.cpp')
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