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authorAlexander Alekseev <alexander.n.alekseev@gmail.com>2018-05-04 10:24:48 +0300
committerAlexander Alekseev <alexander.n.alekseev@gmail.com>2018-05-04 12:43:50 +0300
commit26963473a9d832f18e05db074577511d2477a42a (patch)
tree4aa688c35d6aaa61d544312b7b2b61de53119be6 /core/math/math_2d.h
parentd6ddfdf004a1b5a334a0709e87e2e427624e616b (diff)
Vector3::round, Vector2::round & Vector2::ceil methods were added.
Now both structs (Vector2 & Vector3) have round, floor & ceil methods. (see #18603)
Diffstat (limited to 'core/math/math_2d.h')
-rw-r--r--core/math/math_2d.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/core/math/math_2d.h b/core/math/math_2d.h
index e7188da85b..611d47e3ff 100644
--- a/core/math/math_2d.h
+++ b/core/math/math_2d.h
@@ -162,6 +162,8 @@ struct Vector2 {
}
Vector2 floor() const;
+ Vector2 ceil() const;
+ Vector2 round() const;
Vector2 snapped(const Vector2 &p_by) const;
real_t aspect() const { return width / height; }