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authorAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2019-09-01 14:34:51 +0300
committerAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2019-09-01 14:34:51 +0300
commit08272585e9daa3dfb4988e7f495212ffe5979bfc (patch)
tree2f238ecbe6b1fea1f587e9d606e192a2843c8803 /core/math/geometry.h
parenta758175da8d2ebad0769fc45679fabe8ef7eacd8 (diff)
Remove redundant transform method in Geometry singleton
Transform2D's xform method can be used instead which handles `PoolVector2Array` now (as well as 3D version).
Diffstat (limited to 'core/math/geometry.h')
-rw-r--r--core/math/geometry.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/core/math/geometry.h b/core/math/geometry.h
index b512cfce80..8b0a51c651 100644
--- a/core/math/geometry.h
+++ b/core/math/geometry.h
@@ -832,16 +832,6 @@ public:
return _polypath_offset(p_polygon, p_delta, p_join_type, p_end_type);
}
- static Vector<Point2> transform_points_2d(const Vector<Point2> &p_points, const Transform2D &p_mat) {
-
- Vector<Point2> points;
-
- for (int i = 0; i < p_points.size(); ++i) {
- points.push_back(p_mat.xform(p_points[i]));
- }
- return points;
- }
-
static Vector<int> triangulate_delaunay_2d(const Vector<Vector2> &p_points) {
Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(p_points);