diff options
author | Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | 2019-09-01 14:34:51 +0300 |
---|---|---|
committer | Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | 2019-09-01 14:34:51 +0300 |
commit | 08272585e9daa3dfb4988e7f495212ffe5979bfc (patch) | |
tree | 2f238ecbe6b1fea1f587e9d606e192a2843c8803 /core/math/geometry.h | |
parent | a758175da8d2ebad0769fc45679fabe8ef7eacd8 (diff) |
Remove redundant transform method in Geometry singleton
Transform2D's xform method can be used instead which handles
`PoolVector2Array` now (as well as 3D version).
Diffstat (limited to 'core/math/geometry.h')
-rw-r--r-- | core/math/geometry.h | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/core/math/geometry.h b/core/math/geometry.h index b512cfce80..8b0a51c651 100644 --- a/core/math/geometry.h +++ b/core/math/geometry.h @@ -832,16 +832,6 @@ public: return _polypath_offset(p_polygon, p_delta, p_join_type, p_end_type); } - static Vector<Point2> transform_points_2d(const Vector<Point2> &p_points, const Transform2D &p_mat) { - - Vector<Point2> points; - - for (int i = 0; i < p_points.size(); ++i) { - points.push_back(p_mat.xform(p_points[i])); - } - return points; - } - static Vector<int> triangulate_delaunay_2d(const Vector<Vector2> &p_points) { Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(p_points); |