diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /core/math/face3.h | |
parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) |
GODOT IS OPEN SOURCE
Diffstat (limited to 'core/math/face3.h')
-rw-r--r-- | core/math/face3.h | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/core/math/face3.h b/core/math/face3.h new file mode 100644 index 0000000000..3a62f7f812 --- /dev/null +++ b/core/math/face3.h @@ -0,0 +1,97 @@ +/*************************************************************************/ +/* face3.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef FACE3_H +#define FACE3_H + +#include "vector3.h" +#include "plane.h" +#include "aabb.h" +#include "transform.h" + +class Face3 { +public: + + enum Side { + SIDE_OVER, + SIDE_UNDER, + SIDE_SPANNING, + SIDE_COPLANAR + }; + + + Vector3 vertex[3]; + + /** + * + * @param p_plane plane used to split the face + * @param p_res array of at least 3 faces, amount used in functio return + * @param p_is_point_over array of at least 3 booleans, determining which face is over the plane, amount used in functio return + * @param _epsilon constant used for numerical error rounding, to add "thickness" to the plane (so coplanar points can happen) + * @return amount of faces generated by the split, either 0 (means no split possible), 2 or 3 + */ + + int split_by_plane(const Plane& p_plane,Face3 *p_res,bool *p_is_point_over) const; + + Plane get_plane(ClockDirection p_dir=CLOCKWISE) const; + Vector3 get_random_point_inside() const; + + + Side get_side_of(const Face3& p_face,ClockDirection p_clock_dir=CLOCKWISE) const; + + bool is_degenerate() const; + real_t get_area() const; + + Vector3 get_median_point() const; + + bool intersects_ray(const Vector3& p_from,const Vector3& p_dir,Vector3 * p_intersection=0) const; + bool intersects_segment(const Vector3& p_from,const Vector3& p_dir,Vector3 * p_intersection=0) const; + + ClockDirection get_clock_dir() const; ///< todo, test if this is returning the proper clockwisity + + void get_support(const Vector3& p_normal,const Transform& p_transform,Vector3 *p_vertices,int* p_count,int p_max) const; + void project_range(const Vector3& p_normal,const Transform& p_transform,float& r_min, float& r_max) const; + + AABB get_aabb() const { + + AABB aabb( vertex[0], Vector3() ); + aabb.expand_to( vertex[1] ); + aabb.expand_to( vertex[2] ); + return aabb; + } + + bool intersects_aabb(const AABB& p_aabb) const; + operator String() const; + + inline Face3() {} + inline Face3(const Vector3 &p_v1,const Vector3 &p_v2,const Vector3 &p_v3) { vertex[0]=p_v1; vertex[1]=p_v2; vertex[2]=p_v3; } + +}; + + +#endif // FACE3_H |