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author | Juan Linietsky <reduzio@gmail.com> | 2020-05-01 09:34:23 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-05-10 15:59:09 -0300 |
commit | 1bea8e1eacc68bcedbd3f207395bccf11011dae2 (patch) | |
tree | b75303a69491978c1e13360a3e6f355c5234dfe0 /core/math/delaunay.h | |
parent | 6a0473bcc23c096ef9ee929632a209761c2668f6 (diff) |
New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
Diffstat (limited to 'core/math/delaunay.h')
-rw-r--r-- | core/math/delaunay.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/core/math/delaunay.h b/core/math/delaunay.h index 29f84210d2..6f19f3e58a 100644 --- a/core/math/delaunay.h +++ b/core/math/delaunay.h @@ -115,8 +115,6 @@ public: triangles.push_back(Triangle(p_points.size() + 0, p_points.size() + 1, p_points.size() + 2)); for (int i = 0; i < p_points.size(); i++) { - //std::cout << "Traitement du point " << *p << std::endl; - //std::cout << "_triangles contains " << _triangles.size() << " elements" << std::endl; Vector<Edge> polygon; |