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author | RevoluPowered <gordon@gordonite.tech> | 2019-09-06 21:52:00 +0100 |
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committer | RevoluPowered <gordon@gordonite.tech> | 2019-09-19 16:45:33 +0100 |
commit | efd6f6dbad69eb97366a9ad4ce42f9d2dc3d9f57 (patch) | |
tree | d27192c1ff573986abd8ef642678f3d944365ecb /core/math/camera_matrix.cpp | |
parent | a1fcac640061c45e9dc55b1189e82aed3e2672fb (diff) |
Implemented basic texture mapping for PBR material definitions
This reads materials properly from Maya and expands on existing functionality to make this work properly.
aiTextureType_SHININESS no longer used as not appropriate for PBR texture as it is legacy.
This fix will be also present in assimp soon.
Diffstat (limited to 'core/math/camera_matrix.cpp')
0 files changed, 0 insertions, 0 deletions