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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-10 16:47:11 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-10 16:47:11 +0200 |
commit | 94721f5ab8af9e7d91a4de58baf2c8d849ceab6e (patch) | |
tree | 92fb34d709310b76de1c2d45cfe2aad8db7a523a /core/math/camera_matrix.cpp | |
parent | 6ab92464bc6356f3342c3efd1fc1bb1a5e4467d5 (diff) |
Revert "Renamed plane's d to distance"
This reverts commit ec7b481170dcd6a7b4cf0e6c1221e204ff7945f3.
This was wrong, `d` is not a distance but the `d` constant in the
parametric equation `ax + by + cz = d` describing the plane.
Diffstat (limited to 'core/math/camera_matrix.cpp')
-rw-r--r-- | core/math/camera_matrix.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index a091b5d00d..76321b0679 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -59,10 +59,10 @@ Plane CameraMatrix::xform4(const Plane &p_vec4) const { Plane ret; - ret.normal.x = matrix[0][0] * p_vec4.normal.x + matrix[1][0] * p_vec4.normal.y + matrix[2][0] * p_vec4.normal.z + matrix[3][0] * p_vec4.distance; - ret.normal.y = matrix[0][1] * p_vec4.normal.x + matrix[1][1] * p_vec4.normal.y + matrix[2][1] * p_vec4.normal.z + matrix[3][1] * p_vec4.distance; - ret.normal.z = matrix[0][2] * p_vec4.normal.x + matrix[1][2] * p_vec4.normal.y + matrix[2][2] * p_vec4.normal.z + matrix[3][2] * p_vec4.distance; - ret.distance = matrix[0][3] * p_vec4.normal.x + matrix[1][3] * p_vec4.normal.y + matrix[2][3] * p_vec4.normal.z + matrix[3][3] * p_vec4.distance; + ret.normal.x = matrix[0][0] * p_vec4.normal.x + matrix[1][0] * p_vec4.normal.y + matrix[2][0] * p_vec4.normal.z + matrix[3][0] * p_vec4.d; + ret.normal.y = matrix[0][1] * p_vec4.normal.x + matrix[1][1] * p_vec4.normal.y + matrix[2][1] * p_vec4.normal.z + matrix[3][1] * p_vec4.d; + ret.normal.z = matrix[0][2] * p_vec4.normal.x + matrix[1][2] * p_vec4.normal.y + matrix[2][2] * p_vec4.normal.z + matrix[3][2] * p_vec4.d; + ret.d = matrix[0][3] * p_vec4.normal.x + matrix[1][3] * p_vec4.normal.y + matrix[2][3] * p_vec4.normal.z + matrix[3][3] * p_vec4.d; return ret; } @@ -233,7 +233,7 @@ real_t CameraMatrix::get_z_far() const { new_plane.normal = -new_plane.normal; new_plane.normalize(); - return new_plane.distance; + return new_plane.d; } real_t CameraMatrix::get_z_near() const { @@ -244,7 +244,7 @@ real_t CameraMatrix::get_z_near() const { -matrix[15] - matrix[14]); new_plane.normalize(); - return new_plane.distance; + return new_plane.d; } Vector2 CameraMatrix::get_viewport_half_extents() const { |