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author | reduz <reduzio@gmail.com> | 2021-06-29 22:55:11 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-06-30 14:14:41 -0300 |
commit | 85cf99f28e93556f1298a5136254253f9da82b9a (patch) | |
tree | d38bc6dde1d41417149a8b37111abcba1e6dc4af /core/math/bvh_tree.h | |
parent | bcd1fc832fff5c1cc1efa4d2450b9e2919b972c9 (diff) |
Deprecate ImmediateGeometry
* Removed entirely from RenderingServer.
* Replaced by ImmediateMesh resource.
* ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future.
* Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4).
* RootMotionView works again.
* Polygon3D editor works again.
Diffstat (limited to 'core/math/bvh_tree.h')
0 files changed, 0 insertions, 0 deletions