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author | Lyuma <xn.lyuma@gmail.com> | 2021-05-21 00:03:06 -0700 |
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committer | Lyuma <xn.lyuma@gmail.com> | 2021-05-27 19:33:01 -0700 |
commit | e839a3291b54be7140a3928822c7517f2c6676a7 (patch) | |
tree | a93df6639c75427b09afa5c3944c5b703a03de1f /core/math/bvh_split.inc | |
parent | 27baa12670fbcde6e9336cbaa7bed7ae3aa20944 (diff) |
gltf: Fix mesh nodes which are also bones.
Fix issue when two skeletons end up directly parented.
Prevent animating TRS for skinned Mesh node.
Fix animating weights on meshes with targets but no weights.
Diffstat (limited to 'core/math/bvh_split.inc')
0 files changed, 0 insertions, 0 deletions