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authorMarcus Brummer <mbrlabs7@gmail.com>2019-07-05 00:26:25 +0200
committerMarcus Brummer <mbrlabs7@gmail.com>2019-07-05 01:00:02 +0200
commit10f1e0f63a53a9261101cbef28e1be2b7706a7a7 (patch)
treeea835368ea0de73213030f3577322647bf4cb1d3 /core/math/basis.cpp
parent550f436f8fbea86984a845c821270fba78189143 (diff)
Prevent GLES2 bool uniforms from having a precision type set.
When setting the default precision type for uniforms (before compiling the shader) prevent boolean uniforms from having one set. Booleans can't have a precision type and on some Android devices this caused a compilation failure. Fixes #30317
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