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author | Patrick <patrick.exner1@web.de> | 2022-08-31 21:00:13 +0200 |
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committer | Patrick <patrick.exner1@web.de> | 2022-08-31 21:00:13 +0200 |
commit | 323ff657c002c9b453f0598648c8a15c90ab93ba (patch) | |
tree | a4874c097f1f934d0aca23919a55d906ce9542f7 /core/math/a_star.h | |
parent | 736632ee7ed00a3474448cfd227f696f82905ac7 (diff) |
Fix LinearDepth calculation for GLES3
This change will calculate the depth ndc differently for GLES3 and Vulkan as described in here:
stable:
https://docs.godotengine.org/en/stable/tutorials/shaders/advanced_postprocessing.html
godot 4 with vulkan:
https://docs.godotengine.org/en/latest/tutorials/shaders/advanced_postprocessing.html
Diffstat (limited to 'core/math/a_star.h')
0 files changed, 0 insertions, 0 deletions