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authorAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2020-05-25 20:20:45 +0300
committerAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2020-05-27 14:28:34 +0300
commit69d5de632e04d48a247d50c1dc2c09322129c73a (patch)
tree4b61660efa246c19beac2e0d32d40da3bad10bfc /core/math/a_star.cpp
parent2709ddb163799d33b632eeeea0cdf3cd75ad16b6 (diff)
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Extra `_2d` suffixes are removed from 2D methods accoringly.
Diffstat (limited to 'core/math/a_star.cpp')
-rw-r--r--core/math/a_star.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index 45c4a207c3..580a7cf7bb 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -30,7 +30,7 @@
#include "a_star.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_3d.h"
#include "core/script_language.h"
#include "scene/scene_string_names.h"
@@ -309,7 +309,7 @@ Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const {
to_point->pos,
};
- Vector3 p = Geometry::get_closest_point_to_segment(p_point, segment);
+ Vector3 p = Geometry3D::get_closest_point_to_segment(p_point, segment);
real_t d = p_point.distance_squared_to(p);
if (!found || d < closest_dist) {
closest_point = p;