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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-05-26 14:07:57 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-06-01 17:24:21 +0200
commitd779b5aa3ee7c2e93304f6c085675f8d3ec7aca5 (patch)
tree37fef87ecf3a68697b6da6bcbdfcb20cc1d9b770 /core/io
parent0aabfb341a477280befe115926486f2a32f34f0e (diff)
[Net] Refactor RPCs, remove RSETs
In this PR: - Removed rset - rpc_config can now optionally configure transfer mode (reliable/unreliable/ordered) and channel (channels are not actually implemented yet.) - Refactor how the RPC id is computed to minimize the logic in Node and scripts that now only needs a single `get_rpc_methods` function.
Diffstat (limited to 'core/io')
-rw-r--r--core/io/multiplayer_api.cpp314
-rw-r--r--core/io/multiplayer_api.h45
2 files changed, 136 insertions, 223 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index fda4083804..78ec7ea21a 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -44,6 +44,56 @@
#include "core/os/os.h"
#endif
+String _get_rpc_md5(const Node *p_node) {
+ String rpc_list;
+ const Vector<MultiplayerAPI::RPCConfig> node_config = p_node->get_node_rpc_methods();
+ for (int i = 0; i < node_config.size(); i++) {
+ rpc_list += String(node_config[i].name);
+ }
+ if (p_node->get_script_instance()) {
+ const Vector<MultiplayerAPI::RPCConfig> script_config = p_node->get_script_instance()->get_rpc_methods();
+ for (int i = 0; i < script_config.size(); i++) {
+ rpc_list += String(script_config[i].name);
+ }
+ }
+ return rpc_list.md5_text();
+}
+
+const MultiplayerAPI::RPCConfig _get_rpc_config(const Node *p_node, const StringName &p_method, uint16_t &r_id) {
+ const Vector<MultiplayerAPI::RPCConfig> node_config = p_node->get_node_rpc_methods();
+ for (int i = 0; i < node_config.size(); i++) {
+ if (node_config[i].name == p_method) {
+ r_id = ((uint16_t)i) & (1 << 15);
+ return node_config[i];
+ }
+ }
+ if (p_node->get_script_instance()) {
+ const Vector<MultiplayerAPI::RPCConfig> script_config = p_node->get_script_instance()->get_rpc_methods();
+ for (int i = 0; i < script_config.size(); i++) {
+ if (script_config[i].name == p_method) {
+ r_id = (uint16_t)i;
+ return script_config[i];
+ }
+ }
+ }
+ return MultiplayerAPI::RPCConfig();
+}
+
+const MultiplayerAPI::RPCConfig _get_rpc_config_by_id(Node *p_node, uint16_t p_id) {
+ Vector<MultiplayerAPI::RPCConfig> config;
+ uint16_t id = p_id;
+ if (id & (1 << 15)) {
+ id = id & ~(1 << 15);
+ config = p_node->get_node_rpc_methods();
+ } else {
+ config = p_node->get_script_instance()->get_rpc_methods();
+ }
+ if (id < config.size()) {
+ return config[p_id];
+ }
+ return MultiplayerAPI::RPCConfig();
+}
+
_FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_master, bool &r_skip_rpc) {
switch (mode) {
case MultiplayerAPI::RPC_MODE_DISABLED: {
@@ -231,8 +281,7 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_
_process_confirm_path(p_from, p_packet, p_packet_len);
} break;
- case NETWORK_COMMAND_REMOTE_CALL:
- case NETWORK_COMMAND_REMOTE_SET: {
+ case NETWORK_COMMAND_REMOTE_CALL: {
// Extract packet meta
int packet_min_size = 1;
int name_id_offset = 1;
@@ -302,13 +351,7 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_
}
const int packet_len = get_packet_len(node_target, p_packet_len);
- if (packet_type == NETWORK_COMMAND_REMOTE_CALL) {
- _process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size);
-
- } else {
- _process_rset(node, name_id, p_from, p_packet, packet_len, packet_min_size);
- }
-
+ _process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size);
} break;
case NETWORK_COMMAND_RAW: {
@@ -362,16 +405,11 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id,
ERR_FAIL_COND_MSG(p_offset > p_packet_len, "Invalid packet received. Size too small.");
// Check that remote can call the RPC on this node.
- StringName name = p_node->get_node_rpc_method(p_rpc_method_id);
- RPCMode rpc_mode = p_node->get_node_rpc_mode_by_id(p_rpc_method_id);
- if (name == StringName() && p_node->get_script_instance()) {
- name = p_node->get_script_instance()->get_rpc_method(p_rpc_method_id);
- rpc_mode = p_node->get_script_instance()->get_rpc_mode_by_id(p_rpc_method_id);
- }
- ERR_FAIL_COND(name == StringName());
+ const RPCConfig config = _get_rpc_config_by_id(p_node, p_rpc_method_id);
+ ERR_FAIL_COND(config.name == StringName());
- bool can_call = _can_call_mode(p_node, rpc_mode, p_from);
- ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rpc_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
+ bool can_call = _can_call_mode(p_node, config.rpc_mode, p_from);
+ ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
int argc = 0;
bool byte_only = false;
@@ -424,47 +462,14 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id,
Callable::CallError ce;
- p_node->call(name, (const Variant **)argp.ptr(), argc, ce);
+ p_node->call(config.name, (const Variant **)argp.ptr(), argc, ce);
if (ce.error != Callable::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(p_node, name, (const Variant **)argp.ptr(), argc, ce);
+ String error = Variant::get_call_error_text(p_node, config.name, (const Variant **)argp.ptr(), argc, ce);
error = "RPC - " + error;
ERR_PRINT(error);
}
}
-void MultiplayerAPI::_process_rset(Node *p_node, const uint16_t p_rpc_property_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
- ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small.");
-
- // Check that remote can call the RSET on this node.
- StringName name = p_node->get_node_rset_property(p_rpc_property_id);
- RPCMode rset_mode = p_node->get_node_rset_mode_by_id(p_rpc_property_id);
- if (name == StringName() && p_node->get_script_instance()) {
- name = p_node->get_script_instance()->get_rset_property(p_rpc_property_id);
- rset_mode = p_node->get_script_instance()->get_rset_mode_by_id(p_rpc_property_id);
- }
- ERR_FAIL_COND(name == StringName());
-
- bool can_call = _can_call_mode(p_node, rset_mode, p_from);
- ERR_FAIL_COND_MSG(!can_call, "RSET '" + String(name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
-
-#ifdef DEBUG_ENABLED
- _profile_node_data("in_rset", p_node->get_instance_id());
-#endif
-
- Variant value;
- Error err = _decode_and_decompress_variant(value, &p_packet[p_offset], p_packet_len - p_offset, nullptr);
-
- ERR_FAIL_COND_MSG(err != OK, "Invalid packet received. Unable to decode RSET value.");
-
- bool valid;
-
- p_node->set(name, value, &valid);
- if (!valid) {
- String error = "Error setting remote property '" + String(name) + "', not found in object of type " + p_node->get_class() + ".";
- ERR_PRINT(error);
- }
-}
-
void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small.");
int ofs = 1;
@@ -487,7 +492,7 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet,
Node *node = root_node->get_node(path);
ERR_FAIL_COND(node == nullptr);
- const bool valid_rpc_checksum = node->get_rpc_md5() == methods_md5;
+ const bool valid_rpc_checksum = _get_rpc_md5(node) == methods_md5;
if (valid_rpc_checksum == false) {
ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
}
@@ -569,7 +574,7 @@ bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentC
const int path_len = encode_cstring(path.get_data(), nullptr);
// Extract MD5 from rpc methods list.
- const String methods_md5 = p_node->get_rpc_md5();
+ const String methods_md5 = _get_rpc_md5(p_node);
const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder.
Vector<uint8_t> packet;
@@ -752,7 +757,7 @@ Error MultiplayerAPI::_decode_and_decompress_variant(Variant &r_variant, const u
return OK;
}
-void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount) {
+void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) {
ERR_FAIL_COND_MSG(network_peer.is_null(), "Attempt to remote call/set when networking is not active in SceneTree.");
ERR_FAIL_COND_MSG(network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING, "Attempt to remote call/set when networking is not connected yet in SceneTree.");
@@ -797,7 +802,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
// - `NetworkNameIdCompression` in the next 1 bit.
// - `byte_only_or_no_args` in the next 1 bit.
// - So we still have the last bit free!
- uint8_t command_type = p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL;
+ uint8_t command_type = NETWORK_COMMAND_REMOTE_CALL;
uint8_t node_id_compression = UINT8_MAX;
uint8_t name_id_compression = UINT8_MAX;
bool byte_only_or_no_args = false;
@@ -837,81 +842,42 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
ofs += 4;
}
- if (p_set) {
- // Take the rpc property ID
- uint16_t property_id = p_from->get_node_rset_property_id(p_name);
- if (property_id == UINT16_MAX && p_from->get_script_instance()) {
- property_id = p_from->get_script_instance()->get_rset_property_id(p_name);
- }
- ERR_FAIL_COND_MSG(property_id == UINT16_MAX, "Unable to take the `property_id` for the property:" + p_name + ". This can only happen if this property is not marked as `remote`.");
-
- if (property_id <= UINT8_MAX) {
- // The ID fits in 1 byte
- name_id_compression = NETWORK_NAME_ID_COMPRESSION_8;
- MAKE_ROOM(ofs + 1);
- packet_cache.write[ofs] = static_cast<uint8_t>(property_id);
- ofs += 1;
- } else {
- // The ID is larger, let's use 2 bytes
- name_id_compression = NETWORK_NAME_ID_COMPRESSION_16;
- MAKE_ROOM(ofs + 2);
- encode_uint16(property_id, &(packet_cache.write[ofs]));
- ofs += 2;
- }
-
- // Set argument.
- int len(0);
- Error err = _encode_and_compress_variant(*p_arg[0], nullptr, len);
- ERR_FAIL_COND_MSG(err != OK, "Unable to encode RSET value. THIS IS LIKELY A BUG IN THE ENGINE!");
- MAKE_ROOM(ofs + len);
- _encode_and_compress_variant(*p_arg[0], &(packet_cache.write[ofs]), len);
- ofs += len;
-
+ // Encode method ID
+ if (p_rpc_id <= UINT8_MAX) {
+ // The ID fits in 1 byte
+ name_id_compression = NETWORK_NAME_ID_COMPRESSION_8;
+ MAKE_ROOM(ofs + 1);
+ packet_cache.write[ofs] = static_cast<uint8_t>(p_rpc_id);
+ ofs += 1;
} else {
- // Take the rpc method ID
- uint16_t method_id = p_from->get_node_rpc_method_id(p_name);
- if (method_id == UINT16_MAX && p_from->get_script_instance()) {
- method_id = p_from->get_script_instance()->get_rpc_method_id(p_name);
- }
- ERR_FAIL_COND_MSG(method_id == UINT16_MAX,
- vformat("Unable to take the `method_id` for the function \"%s\" at path: \"%s\". This happens when the method is not marked as `remote`.", p_name, p_from->get_path()));
-
- if (method_id <= UINT8_MAX) {
- // The ID fits in 1 byte
- name_id_compression = NETWORK_NAME_ID_COMPRESSION_8;
- MAKE_ROOM(ofs + 1);
- packet_cache.write[ofs] = static_cast<uint8_t>(method_id);
- ofs += 1;
- } else {
- // The ID is larger, let's use 2 bytes
- name_id_compression = NETWORK_NAME_ID_COMPRESSION_16;
- MAKE_ROOM(ofs + 2);
- encode_uint16(method_id, &(packet_cache.write[ofs]));
- ofs += 2;
- }
+ // The ID is larger, let's use 2 bytes
+ name_id_compression = NETWORK_NAME_ID_COMPRESSION_16;
+ MAKE_ROOM(ofs + 2);
+ encode_uint16(p_rpc_id, &(packet_cache.write[ofs]));
+ ofs += 2;
+ }
- if (p_argcount == 0) {
- byte_only_or_no_args = true;
- } else if (p_argcount == 1 && p_arg[0]->get_type() == Variant::PACKED_BYTE_ARRAY) {
- byte_only_or_no_args = true;
- // Special optimization when only the byte vector is sent.
- const Vector<uint8_t> data = *p_arg[0];
- MAKE_ROOM(ofs + data.size());
- memcpy(&(packet_cache.write[ofs]), data.ptr(), sizeof(uint8_t) * data.size());
- ofs += data.size();
- } else {
- // Arguments
- MAKE_ROOM(ofs + 1);
- packet_cache.write[ofs] = p_argcount;
- ofs += 1;
- for (int i = 0; i < p_argcount; i++) {
- int len(0);
- Error err = _encode_and_compress_variant(*p_arg[i], nullptr, len);
- ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!");
- MAKE_ROOM(ofs + len);
- _encode_and_compress_variant(*p_arg[i], &(packet_cache.write[ofs]), len);
- ofs += len;
- }
+ if (p_argcount == 0) {
+ byte_only_or_no_args = true;
+ } else if (p_argcount == 1 && p_arg[0]->get_type() == Variant::PACKED_BYTE_ARRAY) {
+ byte_only_or_no_args = true;
+ // Special optimization when only the byte vector is sent.
+ const Vector<uint8_t> data = *p_arg[0];
+ MAKE_ROOM(ofs + data.size());
+ memcpy(&(packet_cache.write[ofs]), data.ptr(), sizeof(uint8_t) * data.size());
+ ofs += data.size();
+ } else {
+ // Arguments
+ MAKE_ROOM(ofs + 1);
+ packet_cache.write[ofs] = p_argcount;
+ ofs += 1;
+ for (int i = 0; i < p_argcount; i++) {
+ int len(0);
+ Error err = _encode_and_compress_variant(*p_arg[i], nullptr, len);
+ ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!");
+ MAKE_ROOM(ofs + len);
+ _encode_and_compress_variant(*p_arg[i], &(packet_cache.write[ofs]), len);
+ ofs += len;
}
}
@@ -927,7 +893,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
#endif
// Take chance and set transfer mode, since all send methods will use it.
- network_peer->set_transfer_mode(p_unreliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE : NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+ network_peer->set_transfer_mode(p_config.transfer_mode);
if (has_all_peers) {
// They all have verified paths, so send fast.
@@ -1015,19 +981,15 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
bool call_local_native = false;
bool call_local_script = false;
bool is_master = p_node->is_network_master();
-
+ uint16_t rpc_id = UINT16_MAX;
+ const RPCConfig config = _get_rpc_config(p_node, p_method, rpc_id);
+ ERR_FAIL_COND_MSG(config.name == StringName(),
+ vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is not marked for RPCs.", p_method, p_node->get_path()));
if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
- // Check that send mode can use local call.
-
- RPCMode rpc_mode = p_node->get_node_rpc_mode(p_method);
- call_local_native = _should_call_local(rpc_mode, is_master, skip_rpc);
-
- if (call_local_native) {
- // Done below.
- } else if (p_node->get_script_instance()) {
- // Attempt with script.
- rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method);
- call_local_script = _should_call_local(rpc_mode, is_master, skip_rpc);
+ if (rpc_id & (1 << 15)) {
+ call_local_native = _should_call_local(config.rpc_mode, is_master, skip_rpc);
+ } else {
+ call_local_script = _should_call_local(config.rpc_mode, is_master, skip_rpc);
}
}
@@ -1036,7 +998,7 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
_profile_node_data("out_rpc", p_node->get_instance_id());
#endif
- _send_rpc(p_node, p_peer_id, p_unreliable, false, p_method, p_arg, p_argcount);
+ _send_rpc(p_node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount);
}
if (call_local_native) {
@@ -1071,70 +1033,6 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
ERR_FAIL_COND_MSG(skip_rpc && !(call_local_native || call_local_script), "RPC '" + p_method + "' on yourself is not allowed by selected mode.");
}
-void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) {
- ERR_FAIL_COND_MSG(!network_peer.is_valid(), "Trying to RSET while no network peer is active.");
- ERR_FAIL_COND_MSG(!p_node->is_inside_tree(), "Trying to RSET on a node which is not inside SceneTree.");
- ERR_FAIL_COND_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, "Trying to send an RSET via a network peer which is not connected.");
-
- int node_id = network_peer->get_unique_id();
- bool is_master = p_node->is_network_master();
- bool skip_rset = node_id == p_peer_id;
- bool set_local = false;
-
- if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
- // Check that send mode can use local call.
- RPCMode rpc_mode = p_node->get_node_rset_mode(p_property);
- set_local = _should_call_local(rpc_mode, is_master, skip_rset);
-
- if (set_local) {
- bool valid;
- int temp_id = rpc_sender_id;
-
- rpc_sender_id = get_network_unique_id();
- p_node->set(p_property, p_value, &valid);
- rpc_sender_id = temp_id;
-
- if (!valid) {
- String error = "rset() aborted in local set, property not found: - " + String(p_property) + ".";
- ERR_PRINT(error);
- return;
- }
- } else if (p_node->get_script_instance()) {
- // Attempt with script.
- rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property);
-
- set_local = _should_call_local(rpc_mode, is_master, skip_rset);
-
- if (set_local) {
- int temp_id = rpc_sender_id;
-
- rpc_sender_id = get_network_unique_id();
- bool valid = p_node->get_script_instance()->set(p_property, p_value);
- rpc_sender_id = temp_id;
-
- if (!valid) {
- String error = "rset() aborted in local script set, property not found: - " + String(p_property) + ".";
- ERR_PRINT(error);
- return;
- }
- }
- }
- }
-
- if (skip_rset) {
- ERR_FAIL_COND_MSG(!set_local, "RSET for '" + p_property + "' on yourself is not allowed by selected mode.");
- return;
- }
-
-#ifdef DEBUG_ENABLED
- _profile_node_data("out_rset", p_node->get_instance_id());
-#endif
-
- const Variant *vptr = &p_value;
-
- _send_rpc(p_node, p_peer_id, p_unreliable, true, p_property, &vptr, 1);
-}
-
Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, NetworkedMultiplayerPeer::TransferMode p_mode) {
ERR_FAIL_COND_V_MSG(p_data.size() < 1, ERR_INVALID_DATA, "Trying to send an empty raw packet.");
ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no network peer is active.");
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h
index 7f88b53a27..6a251cf77b 100644
--- a/core/io/multiplayer_api.h
+++ b/core/io/multiplayer_api.h
@@ -37,6 +37,35 @@
class MultiplayerAPI : public Reference {
GDCLASS(MultiplayerAPI, Reference);
+public:
+ enum RPCMode {
+ RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
+ RPC_MODE_REMOTE, // Using rpc() on it will call method in all remote peers
+ RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote
+ RPC_MODE_PUPPET, // Using rpc() on it will call method for all puppets
+ RPC_MODE_REMOTESYNC, // Using rpc() on it will call method in all remote peers and locally
+ RPC_MODE_MASTERSYNC, // Using rpc() on it will call method in the master peer and locally
+ RPC_MODE_PUPPETSYNC, // Using rpc() on it will call method in all puppets peers and locally
+ };
+
+ struct RPCConfig {
+ StringName name;
+ RPCMode rpc_mode = RPC_MODE_DISABLED;
+ NetworkedMultiplayerPeer::TransferMode transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE;
+ int channel = 0;
+
+ bool operator==(RPCConfig const &p_other) const {
+ return name == p_other.name;
+ }
+ };
+
+ struct SortRPCConfig {
+ StringName::AlphCompare compare;
+ bool operator()(const RPCConfig &p_a, const RPCConfig &p_b) const {
+ return compare(p_a.name, p_b.name);
+ }
+ };
+
private:
//path sent caches
struct PathSentCache {
@@ -72,10 +101,9 @@ protected:
void _process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len);
Node *_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len);
void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
- void _process_rset(Node *p_node, const uint16_t p_rpc_property_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len);
- void _send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount);
+ void _send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount);
bool _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target);
Error _encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len);
@@ -84,7 +112,6 @@ protected:
public:
enum NetworkCommands {
NETWORK_COMMAND_REMOTE_CALL = 0,
- NETWORK_COMMAND_REMOTE_SET,
NETWORK_COMMAND_SIMPLIFY_PATH,
NETWORK_COMMAND_CONFIRM_PATH,
NETWORK_COMMAND_RAW,
@@ -101,16 +128,6 @@ public:
NETWORK_NAME_ID_COMPRESSION_16,
};
- enum RPCMode {
- RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
- RPC_MODE_REMOTE, // Using rpc() on it will call method / set property in all remote peers
- RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote
- RPC_MODE_PUPPET, // Using rpc() on it will call method for all puppets
- RPC_MODE_REMOTESYNC, // Using rpc() on it will call method / set property in all remote peers and locally
- RPC_MODE_MASTERSYNC, // Using rpc() on it will call method / set property in the master peer and locally
- RPC_MODE_PUPPETSYNC, // Using rpc() on it will call method / set property in all puppets peers and locally
- };
-
void poll();
void clear();
void set_root_node(Node *p_node);
@@ -121,8 +138,6 @@ public:
// Called by Node.rpc
void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount);
- // Called by Node.rset
- void rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value);
void _add_peer(int p_id);
void _del_peer(int p_id);