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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-08-30 03:25:32 +0200
committerGitHub <noreply@github.com>2021-08-30 03:25:32 +0200
commit9d38ebdc3ccea0ded0e7d8f3f73de9fe643e55e7 (patch)
tree13f0093b0a92176c549105b60bfcfe64e21cf806 /core/io
parent838a449d6466400fdf5b3a9088b850559cc64c8d (diff)
parentfafddbc143878252ce34cec1f4f19d0b6507924b (diff)
Merge pull request #51481 from Faless/mp/4.x_no_pup
[Net] Rename RPC "puppet" to "auth", drop "master".
Diffstat (limited to 'core/io')
-rw-r--r--core/io/multiplayer_api.cpp16
-rw-r--r--core/io/multiplayer_api.h5
2 files changed, 8 insertions, 13 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index fa9b8c8104..c145225751 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -96,14 +96,11 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, i
case MultiplayerAPI::RPC_MODE_DISABLED: {
return false;
} break;
- case MultiplayerAPI::RPC_MODE_REMOTE: {
+ case MultiplayerAPI::RPC_MODE_ANY: {
return true;
} break;
- case MultiplayerAPI::RPC_MODE_MASTER: {
- return p_node->is_network_master();
- } break;
- case MultiplayerAPI::RPC_MODE_PUPPET: {
- return !p_node->is_network_master() && p_remote_id == p_node->get_network_master();
+ case MultiplayerAPI::RPC_MODE_AUTHORITY: {
+ return !p_node->is_network_authority() && p_remote_id == p_node->get_network_authority();
} break;
}
@@ -369,7 +366,7 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id,
ERR_FAIL_COND(config.name == StringName());
bool can_call = _can_call_mode(p_node, config.rpc_mode, p_from);
- ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
+ ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", authority is " + itos(p_node->get_network_authority()) + ".");
int argc = 0;
bool byte_only = false;
@@ -1138,9 +1135,8 @@ void MultiplayerAPI::_bind_methods() {
ADD_SIGNAL(MethodInfo("server_disconnected"));
BIND_ENUM_CONSTANT(RPC_MODE_DISABLED);
- BIND_ENUM_CONSTANT(RPC_MODE_REMOTE);
- BIND_ENUM_CONSTANT(RPC_MODE_MASTER);
- BIND_ENUM_CONSTANT(RPC_MODE_PUPPET);
+ BIND_ENUM_CONSTANT(RPC_MODE_ANY);
+ BIND_ENUM_CONSTANT(RPC_MODE_AUTHORITY);
}
MultiplayerAPI::MultiplayerAPI() {
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h
index 3cbc3c39cb..3c96a3eed1 100644
--- a/core/io/multiplayer_api.h
+++ b/core/io/multiplayer_api.h
@@ -43,9 +43,8 @@ class MultiplayerAPI : public RefCounted {
public:
enum RPCMode {
RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
- RPC_MODE_REMOTE, // Using rpc() on it will call method in all remote peers
- RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote
- RPC_MODE_PUPPET, // Using rpc() on it will call method for all puppets
+ RPC_MODE_ANY, // Any peer can call this rpc()
+ RPC_MODE_AUTHORITY, // Only the node's network authority (server by default) can call this rpc()
};
struct RPCConfig {