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author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-09-01 22:33:39 +0200 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-09-02 01:59:26 +0200 |
commit | 9c63ab99f0a505b0f60079bb30cc453b4415fddc (patch) | |
tree | 7014cb6e8c2e71a0583656f76d3d37d719a74fb0 /core/io | |
parent | dac150108ab3c1f41d5fd86cc6853f883064caaf (diff) |
Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
Diffstat (limited to 'core/io')
-rw-r--r-- | core/io/translation_loader_po.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp index 353eabea45..92af247823 100644 --- a/core/io/translation_loader_po.cpp +++ b/core/io/translation_loader_po.cpp @@ -51,8 +51,8 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error, const S Ref<Translation> translation = Ref<Translation>(memnew(Translation)); int line = 1; - bool skip_this; - bool skip_next; + bool skip_this = false; + bool skip_next = false; while (true) { |