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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-07-12 16:11:05 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-07-12 16:36:34 +0200
commit88d68346ee9b6fa089e21626c50db9dec9a9edd3 (patch)
tree5d9273798e4d9e03d4740942123e6e122cfb8990 /core/io
parent72240084cacb40a06df7c420ad2002c1e76ac713 (diff)
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Diffstat (limited to 'core/io')
-rw-r--r--core/io/multiplayer_api.cpp28
-rw-r--r--core/io/multiplayer_api.h12
-rw-r--r--core/io/multiplayer_peer.cpp (renamed from core/io/networked_multiplayer_peer.cpp)24
-rw-r--r--core/io/multiplayer_peer.h (renamed from core/io/networked_multiplayer_peer.h)12
4 files changed, 38 insertions, 38 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 84f3608e0b..564397c88c 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -149,7 +149,7 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, i
}
void MultiplayerAPI::poll() {
- if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) {
+ if (!network_peer.is_valid() || network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED) {
return;
}
@@ -196,13 +196,13 @@ Node *MultiplayerAPI::get_root_node() {
return root_node;
}
-void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer) {
+void MultiplayerAPI::set_network_peer(const Ref<MultiplayerPeer> &p_peer) {
if (p_peer == network_peer) {
return; // Nothing to do
}
- ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED,
- "Supplied NetworkedMultiplayerPeer must be connecting or connected.");
+ ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED,
+ "Supplied MultiplayerPeer must be connecting or connected.");
if (network_peer.is_valid()) {
network_peer->disconnect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer));
@@ -224,7 +224,7 @@ void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_pee
}
}
-Ref<NetworkedMultiplayerPeer> MultiplayerAPI::get_network_peer() const {
+Ref<MultiplayerPeer> MultiplayerAPI::get_network_peer() const {
return network_peer;
}
@@ -513,7 +513,7 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet,
packet.write[1] = valid_rpc_checksum;
encode_cstring(pname.get_data(), &packet.write[2]);
- network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+ network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
network_peer->set_target_peer(p_from);
network_peer->put_packet(packet.ptr(), packet.size());
}
@@ -592,7 +592,7 @@ bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentC
for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) {
network_peer->set_target_peer(E->get()); // To all of you.
- network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+ network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
network_peer->put_packet(packet.ptr(), packet.size());
psc->confirmed_peers.insert(E->get(), false); // Insert into confirmed, but as false since it was not confirmed.
@@ -760,9 +760,9 @@ Error MultiplayerAPI::_decode_and_decompress_variant(Variant &r_variant, const u
void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) {
ERR_FAIL_COND_MSG(network_peer.is_null(), "Attempt to remote call/set when networking is not active in SceneTree.");
- ERR_FAIL_COND_MSG(network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING, "Attempt to remote call/set when networking is not connected yet in SceneTree.");
+ ERR_FAIL_COND_MSG(network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTING, "Attempt to remote call/set when networking is not connected yet in SceneTree.");
- ERR_FAIL_COND_MSG(network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to remote call/set when networking is disconnected.");
+ ERR_FAIL_COND_MSG(network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to remote call/set when networking is disconnected.");
ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments >255.");
@@ -974,7 +974,7 @@ void MultiplayerAPI::_server_disconnected() {
void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
ERR_FAIL_COND_MSG(!network_peer.is_valid(), "Trying to call an RPC while no network peer is active.");
ERR_FAIL_COND_MSG(!p_node->is_inside_tree(), "Trying to call an RPC on a node which is not inside SceneTree.");
- ERR_FAIL_COND_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a network peer which is not connected.");
+ ERR_FAIL_COND_MSG(network_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a network peer which is not connected.");
int node_id = network_peer->get_unique_id();
bool skip_rpc = node_id == p_peer_id;
@@ -1033,10 +1033,10 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
ERR_FAIL_COND_MSG(skip_rpc && !(call_local_native || call_local_script), "RPC '" + p_method + "' on yourself is not allowed by selected mode.");
}
-Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, NetworkedMultiplayerPeer::TransferMode p_mode) {
+Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, MultiplayerPeer::TransferMode p_mode) {
ERR_FAIL_COND_V_MSG(p_data.size() < 1, ERR_INVALID_DATA, "Trying to send an empty raw packet.");
ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no network peer is active.");
- ERR_FAIL_COND_V_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a network peer which is not connected.");
+ ERR_FAIL_COND_V_MSG(network_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a network peer which is not connected.");
MAKE_ROOM(p_data.size() + 1);
const uint8_t *r = p_data.ptr();
@@ -1105,7 +1105,7 @@ bool MultiplayerAPI::is_object_decoding_allowed() const {
void MultiplayerAPI::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node);
ClassDB::bind_method(D_METHOD("get_root_node"), &MultiplayerAPI::get_root_node);
- ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode"), &MultiplayerAPI::send_bytes, DEFVAL(NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE));
+ ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode"), &MultiplayerAPI::send_bytes, DEFVAL(MultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(MultiplayerPeer::TRANSFER_MODE_RELIABLE));
ClassDB::bind_method(D_METHOD("has_network_peer"), &MultiplayerAPI::has_network_peer);
ClassDB::bind_method(D_METHOD("get_network_peer"), &MultiplayerAPI::get_network_peer);
ClassDB::bind_method(D_METHOD("get_network_unique_id"), &MultiplayerAPI::get_network_unique_id);
@@ -1123,7 +1123,7 @@ void MultiplayerAPI::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", PROPERTY_USAGE_NONE), "set_network_peer", "get_network_peer");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_network_peer", "get_network_peer");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root_node", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_root_node", "get_root_node");
ADD_PROPERTY_DEFAULT("refuse_new_network_connections", false);
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h
index 43804a20ec..e9f96383c9 100644
--- a/core/io/multiplayer_api.h
+++ b/core/io/multiplayer_api.h
@@ -31,7 +31,7 @@
#ifndef MULTIPLAYER_API_H
#define MULTIPLAYER_API_H
-#include "core/io/networked_multiplayer_peer.h"
+#include "core/io/multiplayer_peer.h"
#include "core/object/ref_counted.h"
class MultiplayerAPI : public RefCounted {
@@ -51,7 +51,7 @@ public:
struct RPCConfig {
StringName name;
RPCMode rpc_mode = RPC_MODE_DISABLED;
- NetworkedMultiplayerPeer::TransferMode transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE;
+ MultiplayerPeer::TransferMode transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
int channel = 0;
bool operator==(RPCConfig const &p_other) const {
@@ -83,7 +83,7 @@ private:
Map<int, NodeInfo> nodes;
};
- Ref<NetworkedMultiplayerPeer> network_peer;
+ Ref<MultiplayerPeer> network_peer;
int rpc_sender_id = 0;
Set<int> connected_peers;
HashMap<NodePath, PathSentCache> path_send_cache;
@@ -132,9 +132,9 @@ public:
void clear();
void set_root_node(Node *p_node);
Node *get_root_node();
- void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer);
- Ref<NetworkedMultiplayerPeer> get_network_peer() const;
- Error send_bytes(Vector<uint8_t> p_data, int p_to = NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST, NetworkedMultiplayerPeer::TransferMode p_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+ void set_network_peer(const Ref<MultiplayerPeer> &p_peer);
+ Ref<MultiplayerPeer> get_network_peer() const;
+ Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, MultiplayerPeer::TransferMode p_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE);
// Called by Node.rpc
void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount);
diff --git a/core/io/networked_multiplayer_peer.cpp b/core/io/multiplayer_peer.cpp
index b6af046e77..8126b4cea3 100644
--- a/core/io/networked_multiplayer_peer.cpp
+++ b/core/io/multiplayer_peer.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* networked_multiplayer_peer.cpp */
+/* multiplayer_peer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,22 +28,22 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "networked_multiplayer_peer.h"
+#include "multiplayer_peer.h"
-void NetworkedMultiplayerPeer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_transfer_mode", "mode"), &NetworkedMultiplayerPeer::set_transfer_mode);
- ClassDB::bind_method(D_METHOD("get_transfer_mode"), &NetworkedMultiplayerPeer::get_transfer_mode);
- ClassDB::bind_method(D_METHOD("set_target_peer", "id"), &NetworkedMultiplayerPeer::set_target_peer);
+void MultiplayerPeer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_transfer_mode", "mode"), &MultiplayerPeer::set_transfer_mode);
+ ClassDB::bind_method(D_METHOD("get_transfer_mode"), &MultiplayerPeer::get_transfer_mode);
+ ClassDB::bind_method(D_METHOD("set_target_peer", "id"), &MultiplayerPeer::set_target_peer);
- ClassDB::bind_method(D_METHOD("get_packet_peer"), &NetworkedMultiplayerPeer::get_packet_peer);
+ ClassDB::bind_method(D_METHOD("get_packet_peer"), &MultiplayerPeer::get_packet_peer);
- ClassDB::bind_method(D_METHOD("poll"), &NetworkedMultiplayerPeer::poll);
+ ClassDB::bind_method(D_METHOD("poll"), &MultiplayerPeer::poll);
- ClassDB::bind_method(D_METHOD("get_connection_status"), &NetworkedMultiplayerPeer::get_connection_status);
- ClassDB::bind_method(D_METHOD("get_unique_id"), &NetworkedMultiplayerPeer::get_unique_id);
+ ClassDB::bind_method(D_METHOD("get_connection_status"), &MultiplayerPeer::get_connection_status);
+ ClassDB::bind_method(D_METHOD("get_unique_id"), &MultiplayerPeer::get_unique_id);
- ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "enable"), &NetworkedMultiplayerPeer::set_refuse_new_connections);
- ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &NetworkedMultiplayerPeer::is_refusing_new_connections);
+ ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "enable"), &MultiplayerPeer::set_refuse_new_connections);
+ ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &MultiplayerPeer::is_refusing_new_connections);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections"), "set_refuse_new_connections", "is_refusing_new_connections");
ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_mode", PROPERTY_HINT_ENUM, "Unreliable,Unreliable Ordered,Reliable"), "set_transfer_mode", "get_transfer_mode");
diff --git a/core/io/networked_multiplayer_peer.h b/core/io/multiplayer_peer.h
index 7c90f97d88..432f47280f 100644
--- a/core/io/networked_multiplayer_peer.h
+++ b/core/io/multiplayer_peer.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* networked_multiplayer_peer.h */
+/* multiplayer_peer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -33,8 +33,8 @@
#include "core/io/packet_peer.h"
-class NetworkedMultiplayerPeer : public PacketPeer {
- GDCLASS(NetworkedMultiplayerPeer, PacketPeer);
+class MultiplayerPeer : public PacketPeer {
+ GDCLASS(MultiplayerPeer, PacketPeer);
protected:
static void _bind_methods();
@@ -73,10 +73,10 @@ public:
virtual ConnectionStatus get_connection_status() const = 0;
- NetworkedMultiplayerPeer() {}
+ MultiplayerPeer() {}
};
-VARIANT_ENUM_CAST(NetworkedMultiplayerPeer::TransferMode)
-VARIANT_ENUM_CAST(NetworkedMultiplayerPeer::ConnectionStatus)
+VARIANT_ENUM_CAST(MultiplayerPeer::TransferMode)
+VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus)
#endif // NETWORKED_MULTIPLAYER_PEER_H