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author | Juan Linietsky <reduzio@gmail.com> | 2019-09-14 00:37:42 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 12:01:22 +0100 |
commit | 6deffa62fbd1e91873afa663630b788b9ffabee3 (patch) | |
tree | e77c1a67c8b8ddb64429280131502f64c8cd8e8c /core/io | |
parent | 9d7b7f931b6924399903e4954a0c32d59c15d4c3 (diff) |
Several fixes to 3D rendering, and multimesh implementation.
Diffstat (limited to 'core/io')
-rw-r--r-- | core/io/resource_loader.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index 0e1ada9475..b6e75dd0e7 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -404,6 +404,7 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p if (!p_no_cache) { _remove_from_loading_map(local_path); } + print_verbose("Failed loading resource: " + path); return RES(); } if (!p_no_cache) |