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authorreduz <reduzio@gmail.com>2021-07-17 18:22:52 -0300
committerreduz <reduzio@gmail.com>2021-07-18 21:20:02 -0300
commit6631f66c2a9d54dc80d57df60376c84ce1252d08 (patch)
tree9b68d49611f1b732e4f3901ff12e3b678d45adbd /core/io
parentb76dfde329592ecfd6f6b952082ae21859039e67 (diff)
Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
Diffstat (limited to 'core/io')
-rw-r--r--core/io/multiplayer_api.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 9f92388196..0745757d48 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -941,7 +941,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const
void MultiplayerAPI::_add_peer(int p_id) {
connected_peers.insert(p_id);
path_get_cache.insert(p_id, PathGetCache());
- emit_signal("network_peer_connected", p_id);
+ emit_signal(SNAME("network_peer_connected"), p_id);
}
void MultiplayerAPI::_del_peer(int p_id) {
@@ -956,19 +956,19 @@ void MultiplayerAPI::_del_peer(int p_id) {
PathSentCache *psc = path_send_cache.getptr(E->get());
psc->confirmed_peers.erase(p_id);
}
- emit_signal("network_peer_disconnected", p_id);
+ emit_signal(SNAME("network_peer_disconnected"), p_id);
}
void MultiplayerAPI::_connected_to_server() {
- emit_signal("connected_to_server");
+ emit_signal(SNAME("connected_to_server"));
}
void MultiplayerAPI::_connection_failed() {
- emit_signal("connection_failed");
+ emit_signal(SNAME("connection_failed"));
}
void MultiplayerAPI::_server_disconnected() {
- emit_signal("server_disconnected");
+ emit_signal(SNAME("server_disconnected"));
}
void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
@@ -1059,7 +1059,7 @@ void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_pac
uint8_t *w = out.ptrw();
memcpy(&w[0], &p_packet[1], len);
}
- emit_signal("network_peer_packet", p_from, out);
+ emit_signal(SNAME("network_peer_packet"), p_from, out);
}
int MultiplayerAPI::get_network_unique_id() const {