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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2020-01-21 20:46:32 +0100
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2020-01-21 20:46:32 +0100
commit50f1b035b89ab8c4559620e12ab55cf7458fc291 (patch)
tree5d0e0e62649b0ba4282f124a22c37f614b7237d0 /core/io
parent4d052e51a203e013cc6572bba4b05661e78d270b (diff)
Fix MultiplayerAPI crash when peer impl misbehave.
Also fix WebSocketMultiplayer::get_available_packet_count() return value when peer is not configured to use the multiplayer API.
Diffstat (limited to 'core/io')
-rw-r--r--core/io/multiplayer_api.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 2708cb8c01..381ac4c0bb 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -111,6 +111,7 @@ void MultiplayerAPI::poll() {
Error err = network_peer->get_packet(&packet, len);
if (err != OK) {
ERR_PRINT("Error getting packet!");
+ break; // Something is wrong!
}
rpc_sender_id = sender;