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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2018-05-29 11:49:37 +0200
committerGitHub <noreply@github.com>2018-05-29 11:49:37 +0200
commit37146897673f66f51736bd7022a6682285d87f47 (patch)
tree76f810cefb7542fc4e3040d52810899a5e4ea40c /core/io
parentd0b62ce1558766134ea2fc6bcf912e837d0ae40b (diff)
parent4c69a495c948b1698a1634b506bf660bd49cdd76 (diff)
Merge pull request #19243 from godotengine/revert-19021-rpc_sync_fix
Revert "RPCMode refactor, more sync modes"
Diffstat (limited to 'core/io')
-rw-r--r--core/io/multiplayer_api.cpp156
-rw-r--r--core/io/multiplayer_api.h14
2 files changed, 64 insertions, 106 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 846c89510e..b0f2ca754d 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -32,61 +32,6 @@
#include "core/io/marshalls.h"
#include "scene/main/node.h"
-_FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_master, bool &r_skip_rpc) {
-
- switch (mode) {
-
- case MultiplayerAPI::RPC_MODE_DISABLED: {
- //do nothing
- } break;
- case MultiplayerAPI::RPC_MODE_REMOTE: {
- //do nothing also, no need to call local
- } break;
- case MultiplayerAPI::RPC_MODE_REMOTESYNC:
- case MultiplayerAPI::RPC_MODE_MASTERSYNC:
- case MultiplayerAPI::RPC_MODE_SLAVESYNC:
- case MultiplayerAPI::RPC_MODE_SYNC: {
- //call it, sync always results in call
- return true;
- } break;
- case MultiplayerAPI::RPC_MODE_MASTER: {
- if (is_master)
- r_skip_rpc = true; //no other master so..
- return is_master;
- } break;
- case MultiplayerAPI::RPC_MODE_SLAVE: {
- return !is_master;
- } break;
- }
- return false;
-}
-
-_FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, int p_remote_id) {
- switch (mode) {
-
- case MultiplayerAPI::RPC_MODE_DISABLED: {
- return false;
- } break;
- case MultiplayerAPI::RPC_MODE_REMOTE: {
- return true;
- } break;
- case MultiplayerAPI::RPC_MODE_REMOTESYNC:
- case MultiplayerAPI::RPC_MODE_SYNC: {
- return true;
- } break;
- case MultiplayerAPI::RPC_MODE_MASTERSYNC:
- case MultiplayerAPI::RPC_MODE_MASTER: {
- return p_node->is_network_master();
- } break;
- case MultiplayerAPI::RPC_MODE_SLAVESYNC:
- case MultiplayerAPI::RPC_MODE_SLAVE: {
- return !p_node->is_network_master() && p_remote_id == p_node->get_network_master();
- } break;
- }
-
- return false;
-}
-
void MultiplayerAPI::poll() {
if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED)
@@ -257,19 +202,11 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int
}
void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
+ if (!p_node->can_call_rpc(p_name, p_from))
+ return;
ERR_FAIL_COND(p_offset >= p_packet_len);
- // Check that remote can call the RPC on this node
- RPCMode rpc_mode = RPC_MODE_DISABLED;
- const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_name);
- if (E) {
- rpc_mode = E->get();
- } else if (p_node->get_script_instance()) {
- rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_name);
- }
- ERR_FAIL_COND(!_can_call_mode(p_node, rpc_mode, p_from));
-
int argc = p_packet[p_offset];
Vector<Variant> args;
Vector<const Variant *> argp;
@@ -301,17 +238,10 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_
void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
- ERR_FAIL_COND(p_offset >= p_packet_len);
+ if (!p_node->can_call_rset(p_name, p_from))
+ return;
- // Check that remote can call the RSET on this node
- RPCMode rset_mode = RPC_MODE_DISABLED;
- const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_name);
- if (E) {
- rset_mode = E->get();
- } else if (p_node->get_script_instance()) {
- rset_mode = p_node->get_script_instance()->get_rset_mode(p_name);
- }
- ERR_FAIL_COND(!_can_call_mode(p_node, rset_mode, p_from));
+ ERR_FAIL_COND(p_offset >= p_packet_len);
Variant value;
decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset);
@@ -592,6 +522,57 @@ void MultiplayerAPI::_server_disconnected() {
emit_signal("server_disconnected");
}
+bool _should_call_native(Node::RPCMode mode, bool is_master, bool &r_skip_rpc) {
+
+ switch (mode) {
+
+ case Node::RPC_MODE_DISABLED: {
+ //do nothing
+ } break;
+ case Node::RPC_MODE_REMOTE: {
+ //do nothing also, no need to call local
+ } break;
+ case Node::RPC_MODE_SYNC: {
+ //call it, sync always results in call
+ return true;
+ } break;
+ case Node::RPC_MODE_MASTER: {
+ if (is_master)
+ r_skip_rpc = true; //no other master so..
+ return is_master;
+ } break;
+ case Node::RPC_MODE_SLAVE: {
+ return !is_master;
+ } break;
+ }
+ return false;
+}
+
+bool _should_call_script(ScriptInstance::RPCMode mode, bool is_master, bool &r_skip_rpc) {
+ switch (mode) {
+
+ case ScriptInstance::RPC_MODE_DISABLED: {
+ //do nothing
+ } break;
+ case ScriptInstance::RPC_MODE_REMOTE: {
+ //do nothing also, no need to call local
+ } break;
+ case ScriptInstance::RPC_MODE_SYNC: {
+ //call it, sync always results in call
+ return true;
+ } break;
+ case ScriptInstance::RPC_MODE_MASTER: {
+ if (is_master)
+ r_skip_rpc = true; //no other master so..
+ return is_master;
+ } break;
+ case ScriptInstance::RPC_MODE_SLAVE: {
+ return !is_master;
+ } break;
+ }
+ return false;
+}
+
void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
ERR_FAIL_COND(!p_node->is_inside_tree());
@@ -606,17 +587,17 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
//check that send mode can use local call
- const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_method);
+ const Map<StringName, Node::RPCMode>::Element *E = p_node->get_node_rpc_mode(p_method);
if (E) {
- call_local_native = _should_call_local(E->get(), is_master, skip_rpc);
+ call_local_native = _should_call_native(E->get(), is_master, skip_rpc);
}
if (call_local_native) {
// done below
} else if (p_node->get_script_instance()) {
//attempt with script
- RPCMode rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method);
- call_local_script = _should_call_local(rpc_mode, is_master, skip_rpc);
+ ScriptInstance::RPCMode rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method);
+ call_local_script = _should_call_script(rpc_mode, is_master, skip_rpc);
}
}
@@ -662,10 +643,10 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
bool set_local = false;
- const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_property);
+ const Map<StringName, Node::RPCMode>::Element *E = p_node->get_node_rset_mode(p_property);
if (E) {
- set_local = _should_call_local(E->get(), is_master, skip_rset);
+ set_local = _should_call_native(E->get(), is_master, skip_rset);
}
if (set_local) {
@@ -679,9 +660,9 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
}
} else if (p_node->get_script_instance()) {
//attempt with script
- RPCMode rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property);
+ ScriptInstance::RPCMode rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property);
- set_local = _should_call_local(rpc_mode, is_master, skip_rset);
+ set_local = _should_call_script(rpc_mode, is_master, skip_rset);
if (set_local) {
@@ -797,15 +778,6 @@ void MultiplayerAPI::_bind_methods() {
ADD_SIGNAL(MethodInfo("connected_to_server"));
ADD_SIGNAL(MethodInfo("connection_failed"));
ADD_SIGNAL(MethodInfo("server_disconnected"));
-
- BIND_ENUM_CONSTANT(RPC_MODE_DISABLED);
- BIND_ENUM_CONSTANT(RPC_MODE_REMOTE);
- BIND_ENUM_CONSTANT(RPC_MODE_SYNC);
- BIND_ENUM_CONSTANT(RPC_MODE_MASTER);
- BIND_ENUM_CONSTANT(RPC_MODE_SLAVE);
- BIND_ENUM_CONSTANT(RPC_MODE_REMOTESYNC);
- BIND_ENUM_CONSTANT(RPC_MODE_MASTERSYNC);
- BIND_ENUM_CONSTANT(RPC_MODE_SLAVESYNC);
}
MultiplayerAPI::MultiplayerAPI() {
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h
index ef56c4c7f2..64f59d32d8 100644
--- a/core/io/multiplayer_api.h
+++ b/core/io/multiplayer_api.h
@@ -87,18 +87,6 @@ public:
NETWORK_COMMAND_RAW,
};
- enum RPCMode {
-
- RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
- RPC_MODE_REMOTE, // Using rpc() on it will call method / set property in all remote peers
- RPC_MODE_SYNC, // Using rpc() on it will call method / set property in all remote peers and locally
- RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote
- RPC_MODE_SLAVE, // Using rpc() on it will call method for all slaves
- RPC_MODE_REMOTESYNC, // Same as RPC_MODE_SYNC, compatibility
- RPC_MODE_MASTERSYNC, // Using rpc() on it will call method / set property in the master peer and locally
- RPC_MODE_SLAVESYNC, // Using rpc() on it will call method / set property in all slave peers and locally
- };
-
void poll();
void clear();
void set_root_node(Node *p_node);
@@ -129,6 +117,4 @@ public:
~MultiplayerAPI();
};
-VARIANT_ENUM_CAST(MultiplayerAPI::RPCMode);
-
#endif // MULTIPLAYER_PROTOCOL_H