diff options
author | Max Hilbrunner <mhilbrunner@users.noreply.github.com> | 2018-05-29 11:49:37 +0200 |
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committer | GitHub <noreply@github.com> | 2018-05-29 11:49:37 +0200 |
commit | 37146897673f66f51736bd7022a6682285d87f47 (patch) | |
tree | 76f810cefb7542fc4e3040d52810899a5e4ea40c /core/io | |
parent | d0b62ce1558766134ea2fc6bcf912e837d0ae40b (diff) | |
parent | 4c69a495c948b1698a1634b506bf660bd49cdd76 (diff) |
Merge pull request #19243 from godotengine/revert-19021-rpc_sync_fix
Revert "RPCMode refactor, more sync modes"
Diffstat (limited to 'core/io')
-rw-r--r-- | core/io/multiplayer_api.cpp | 156 | ||||
-rw-r--r-- | core/io/multiplayer_api.h | 14 |
2 files changed, 64 insertions, 106 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 846c89510e..b0f2ca754d 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -32,61 +32,6 @@ #include "core/io/marshalls.h" #include "scene/main/node.h" -_FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_master, bool &r_skip_rpc) { - - switch (mode) { - - case MultiplayerAPI::RPC_MODE_DISABLED: { - //do nothing - } break; - case MultiplayerAPI::RPC_MODE_REMOTE: { - //do nothing also, no need to call local - } break; - case MultiplayerAPI::RPC_MODE_REMOTESYNC: - case MultiplayerAPI::RPC_MODE_MASTERSYNC: - case MultiplayerAPI::RPC_MODE_SLAVESYNC: - case MultiplayerAPI::RPC_MODE_SYNC: { - //call it, sync always results in call - return true; - } break; - case MultiplayerAPI::RPC_MODE_MASTER: { - if (is_master) - r_skip_rpc = true; //no other master so.. - return is_master; - } break; - case MultiplayerAPI::RPC_MODE_SLAVE: { - return !is_master; - } break; - } - return false; -} - -_FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, int p_remote_id) { - switch (mode) { - - case MultiplayerAPI::RPC_MODE_DISABLED: { - return false; - } break; - case MultiplayerAPI::RPC_MODE_REMOTE: { - return true; - } break; - case MultiplayerAPI::RPC_MODE_REMOTESYNC: - case MultiplayerAPI::RPC_MODE_SYNC: { - return true; - } break; - case MultiplayerAPI::RPC_MODE_MASTERSYNC: - case MultiplayerAPI::RPC_MODE_MASTER: { - return p_node->is_network_master(); - } break; - case MultiplayerAPI::RPC_MODE_SLAVESYNC: - case MultiplayerAPI::RPC_MODE_SLAVE: { - return !p_node->is_network_master() && p_remote_id == p_node->get_network_master(); - } break; - } - - return false; -} - void MultiplayerAPI::poll() { if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) @@ -257,19 +202,11 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int } void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { + if (!p_node->can_call_rpc(p_name, p_from)) + return; ERR_FAIL_COND(p_offset >= p_packet_len); - // Check that remote can call the RPC on this node - RPCMode rpc_mode = RPC_MODE_DISABLED; - const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_name); - if (E) { - rpc_mode = E->get(); - } else if (p_node->get_script_instance()) { - rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_name); - } - ERR_FAIL_COND(!_can_call_mode(p_node, rpc_mode, p_from)); - int argc = p_packet[p_offset]; Vector<Variant> args; Vector<const Variant *> argp; @@ -301,17 +238,10 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { - ERR_FAIL_COND(p_offset >= p_packet_len); + if (!p_node->can_call_rset(p_name, p_from)) + return; - // Check that remote can call the RSET on this node - RPCMode rset_mode = RPC_MODE_DISABLED; - const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_name); - if (E) { - rset_mode = E->get(); - } else if (p_node->get_script_instance()) { - rset_mode = p_node->get_script_instance()->get_rset_mode(p_name); - } - ERR_FAIL_COND(!_can_call_mode(p_node, rset_mode, p_from)); + ERR_FAIL_COND(p_offset >= p_packet_len); Variant value; decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset); @@ -592,6 +522,57 @@ void MultiplayerAPI::_server_disconnected() { emit_signal("server_disconnected"); } +bool _should_call_native(Node::RPCMode mode, bool is_master, bool &r_skip_rpc) { + + switch (mode) { + + case Node::RPC_MODE_DISABLED: { + //do nothing + } break; + case Node::RPC_MODE_REMOTE: { + //do nothing also, no need to call local + } break; + case Node::RPC_MODE_SYNC: { + //call it, sync always results in call + return true; + } break; + case Node::RPC_MODE_MASTER: { + if (is_master) + r_skip_rpc = true; //no other master so.. + return is_master; + } break; + case Node::RPC_MODE_SLAVE: { + return !is_master; + } break; + } + return false; +} + +bool _should_call_script(ScriptInstance::RPCMode mode, bool is_master, bool &r_skip_rpc) { + switch (mode) { + + case ScriptInstance::RPC_MODE_DISABLED: { + //do nothing + } break; + case ScriptInstance::RPC_MODE_REMOTE: { + //do nothing also, no need to call local + } break; + case ScriptInstance::RPC_MODE_SYNC: { + //call it, sync always results in call + return true; + } break; + case ScriptInstance::RPC_MODE_MASTER: { + if (is_master) + r_skip_rpc = true; //no other master so.. + return is_master; + } break; + case ScriptInstance::RPC_MODE_SLAVE: { + return !is_master; + } break; + } + return false; +} + void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) { ERR_FAIL_COND(!p_node->is_inside_tree()); @@ -606,17 +587,17 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) { //check that send mode can use local call - const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_method); + const Map<StringName, Node::RPCMode>::Element *E = p_node->get_node_rpc_mode(p_method); if (E) { - call_local_native = _should_call_local(E->get(), is_master, skip_rpc); + call_local_native = _should_call_native(E->get(), is_master, skip_rpc); } if (call_local_native) { // done below } else if (p_node->get_script_instance()) { //attempt with script - RPCMode rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method); - call_local_script = _should_call_local(rpc_mode, is_master, skip_rpc); + ScriptInstance::RPCMode rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method); + call_local_script = _should_call_script(rpc_mode, is_master, skip_rpc); } } @@ -662,10 +643,10 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const bool set_local = false; - const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_property); + const Map<StringName, Node::RPCMode>::Element *E = p_node->get_node_rset_mode(p_property); if (E) { - set_local = _should_call_local(E->get(), is_master, skip_rset); + set_local = _should_call_native(E->get(), is_master, skip_rset); } if (set_local) { @@ -679,9 +660,9 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const } } else if (p_node->get_script_instance()) { //attempt with script - RPCMode rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property); + ScriptInstance::RPCMode rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property); - set_local = _should_call_local(rpc_mode, is_master, skip_rset); + set_local = _should_call_script(rpc_mode, is_master, skip_rset); if (set_local) { @@ -797,15 +778,6 @@ void MultiplayerAPI::_bind_methods() { ADD_SIGNAL(MethodInfo("connected_to_server")); ADD_SIGNAL(MethodInfo("connection_failed")); ADD_SIGNAL(MethodInfo("server_disconnected")); - - BIND_ENUM_CONSTANT(RPC_MODE_DISABLED); - BIND_ENUM_CONSTANT(RPC_MODE_REMOTE); - BIND_ENUM_CONSTANT(RPC_MODE_SYNC); - BIND_ENUM_CONSTANT(RPC_MODE_MASTER); - BIND_ENUM_CONSTANT(RPC_MODE_SLAVE); - BIND_ENUM_CONSTANT(RPC_MODE_REMOTESYNC); - BIND_ENUM_CONSTANT(RPC_MODE_MASTERSYNC); - BIND_ENUM_CONSTANT(RPC_MODE_SLAVESYNC); } MultiplayerAPI::MultiplayerAPI() { diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index ef56c4c7f2..64f59d32d8 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -87,18 +87,6 @@ public: NETWORK_COMMAND_RAW, }; - enum RPCMode { - - RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default) - RPC_MODE_REMOTE, // Using rpc() on it will call method / set property in all remote peers - RPC_MODE_SYNC, // Using rpc() on it will call method / set property in all remote peers and locally - RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote - RPC_MODE_SLAVE, // Using rpc() on it will call method for all slaves - RPC_MODE_REMOTESYNC, // Same as RPC_MODE_SYNC, compatibility - RPC_MODE_MASTERSYNC, // Using rpc() on it will call method / set property in the master peer and locally - RPC_MODE_SLAVESYNC, // Using rpc() on it will call method / set property in all slave peers and locally - }; - void poll(); void clear(); void set_root_node(Node *p_node); @@ -129,6 +117,4 @@ public: ~MultiplayerAPI(); }; -VARIANT_ENUM_CAST(MultiplayerAPI::RPCMode); - #endif // MULTIPLAYER_PROTOCOL_H |