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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2018-09-14 23:10:12 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2018-09-15 00:06:03 +0200
commit1e9b46d6877acd1b397be83f5264bf1511c56407 (patch)
tree3672a4aea26458940c8dcbe14a6acb6edaeecbaa /core/io
parentd6b31daec61286dc5ebf953e0f2e70817deaf5ef (diff)
Clearly deprecate sync too in favor of remotesync.
NOTE: This changes the RPC_MODE_* enum values. Games should be re-exported. GDNative rebuilt.
Diffstat (limited to 'core/io')
-rw-r--r--core/io/multiplayer_api.cpp10
-rw-r--r--core/io/multiplayer_api.h4
2 files changed, 5 insertions, 9 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 99c59579ab..0063627847 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -45,8 +45,7 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas
} break;
case MultiplayerAPI::RPC_MODE_REMOTESYNC:
case MultiplayerAPI::RPC_MODE_MASTERSYNC:
- case MultiplayerAPI::RPC_MODE_PUPPETSYNC:
- case MultiplayerAPI::RPC_MODE_SYNC: {
+ case MultiplayerAPI::RPC_MODE_PUPPETSYNC: {
//call it, sync always results in call
return true;
} break;
@@ -68,11 +67,8 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, i
case MultiplayerAPI::RPC_MODE_DISABLED: {
return false;
} break;
- case MultiplayerAPI::RPC_MODE_REMOTE: {
- return true;
- } break;
- case MultiplayerAPI::RPC_MODE_REMOTESYNC:
- case MultiplayerAPI::RPC_MODE_SYNC: {
+ case MultiplayerAPI::RPC_MODE_REMOTE:
+ case MultiplayerAPI::RPC_MODE_REMOTESYNC: {
return true;
} break;
case MultiplayerAPI::RPC_MODE_MASTERSYNC:
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h
index e81506258f..c86e76e91a 100644
--- a/core/io/multiplayer_api.h
+++ b/core/io/multiplayer_api.h
@@ -91,11 +91,11 @@ public:
RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
RPC_MODE_REMOTE, // Using rpc() on it will call method / set property in all remote peers
- RPC_MODE_SYNC, // Using rpc() on it will call method / set property in all remote peers and locally
RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote
RPC_MODE_PUPPET, // Using rpc() on it will call method for all puppets
RPC_MODE_SLAVE = RPC_MODE_PUPPET, // Deprecated, same as puppet
- RPC_MODE_REMOTESYNC, // Same as RPC_MODE_SYNC, compatibility
+ RPC_MODE_REMOTESYNC, // Using rpc() on it will call method / set property in all remote peers and locally
+ RPC_MODE_SYNC = RPC_MODE_REMOTESYNC, // Deprecated. Same as RPC_MODE_REMOTESYNC
RPC_MODE_MASTERSYNC, // Using rpc() on it will call method / set property in the master peer and locally
RPC_MODE_PUPPETSYNC, // Using rpc() on it will call method / set property in all puppets peers and locally
};