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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2019-08-22 19:03:35 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2020-02-16 01:11:30 +0100
commitc4f6ab85b03f6d531ca3dd336d61410f61b6dd76 (patch)
treec7a16d0a5b32ef1f254916774f9feb28bc653042 /core/io/udp_server.h
parent2811f070840e208cc22485b6ed8dc7f65a631459 (diff)
UDPServer and PacketPeerUDP connect_to_host.
UDP sockets can be "connected" to filter packets from a specific source. In case of a bound socket (e.g. server), a new socket can be created on the same address/port that will receive all packets that are not filtered by a more specific socket (e.g. the previously connect socket). This way, a UDPServer can listen to new packets, and return a new PacketPeerUDP when receiving one, knowing that is a "new client".
Diffstat (limited to 'core/io/udp_server.h')
-rw-r--r--core/io/udp_server.h58
1 files changed, 58 insertions, 0 deletions
diff --git a/core/io/udp_server.h b/core/io/udp_server.h
new file mode 100644
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+++ b/core/io/udp_server.h
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+/*************************************************************************/
+/* udp_server.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef UDP_SERVER_H
+#define UDP_SERVER_H
+
+#include "core/io/net_socket.h"
+#include "core/io/packet_peer_udp.h"
+
+class UDPServer : public Reference {
+ GDCLASS(UDPServer, Reference);
+
+protected:
+ static void _bind_methods();
+ int bind_port;
+ IP_Address bind_address;
+ Ref<NetSocket> _sock;
+
+public:
+ Error listen(uint16_t p_port, const IP_Address &p_bind_address = IP_Address("*"));
+ bool is_listening() const;
+ bool is_connection_available() const;
+ Ref<PacketPeerUDP> take_connection();
+
+ void stop();
+
+ UDPServer();
+ ~UDPServer();
+};
+
+#endif // UDP_SERVER_H