diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2019-08-22 19:03:35 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-02-16 01:11:30 +0100 |
commit | c4f6ab85b03f6d531ca3dd336d61410f61b6dd76 (patch) | |
tree | c7a16d0a5b32ef1f254916774f9feb28bc653042 /core/io/udp_server.h | |
parent | 2811f070840e208cc22485b6ed8dc7f65a631459 (diff) |
UDPServer and PacketPeerUDP connect_to_host.
UDP sockets can be "connected" to filter packets from a specific source.
In case of a bound socket (e.g. server), a new socket can be created on
the same address/port that will receive all packets that are not
filtered by a more specific socket (e.g. the previously connect socket).
This way, a UDPServer can listen to new packets, and return a new
PacketPeerUDP when receiving one, knowing that is a "new client".
Diffstat (limited to 'core/io/udp_server.h')
-rw-r--r-- | core/io/udp_server.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/core/io/udp_server.h b/core/io/udp_server.h new file mode 100644 index 0000000000..5182a04246 --- /dev/null +++ b/core/io/udp_server.h @@ -0,0 +1,58 @@ +/*************************************************************************/ +/* udp_server.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef UDP_SERVER_H +#define UDP_SERVER_H + +#include "core/io/net_socket.h" +#include "core/io/packet_peer_udp.h" + +class UDPServer : public Reference { + GDCLASS(UDPServer, Reference); + +protected: + static void _bind_methods(); + int bind_port; + IP_Address bind_address; + Ref<NetSocket> _sock; + +public: + Error listen(uint16_t p_port, const IP_Address &p_bind_address = IP_Address("*")); + bool is_listening() const; + bool is_connection_available() const; + Ref<PacketPeerUDP> take_connection(); + + void stop(); + + UDPServer(); + ~UDPServer(); +}; + +#endif // UDP_SERVER_H |