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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2019-08-22 19:03:35 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2020-02-16 01:11:30 +0100
commitc4f6ab85b03f6d531ca3dd336d61410f61b6dd76 (patch)
treec7a16d0a5b32ef1f254916774f9feb28bc653042 /core/io/udp_server.cpp
parent2811f070840e208cc22485b6ed8dc7f65a631459 (diff)
UDPServer and PacketPeerUDP connect_to_host.
UDP sockets can be "connected" to filter packets from a specific source. In case of a bound socket (e.g. server), a new socket can be created on the same address/port that will receive all packets that are not filtered by a more specific socket (e.g. the previously connect socket). This way, a UDPServer can listen to new packets, and return a new PacketPeerUDP when receiving one, knowing that is a "new client".
Diffstat (limited to 'core/io/udp_server.cpp')
-rw-r--r--core/io/udp_server.cpp119
1 files changed, 119 insertions, 0 deletions
diff --git a/core/io/udp_server.cpp b/core/io/udp_server.cpp
new file mode 100644
index 0000000000..f041bf097f
--- /dev/null
+++ b/core/io/udp_server.cpp
@@ -0,0 +1,119 @@
+/*************************************************************************/
+/* udp_server.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "udp_server.h"
+
+void UDPServer::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("listen", "port", "bind_address"), &UDPServer::listen, DEFVAL("*"));
+ ClassDB::bind_method(D_METHOD("is_connection_available"), &UDPServer::is_connection_available);
+ ClassDB::bind_method(D_METHOD("is_listening"), &UDPServer::is_listening);
+ ClassDB::bind_method(D_METHOD("take_connection"), &UDPServer::take_connection);
+ ClassDB::bind_method(D_METHOD("stop"), &UDPServer::stop);
+}
+
+Error UDPServer::listen(uint16_t p_port, const IP_Address &p_bind_address) {
+
+ ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
+ ERR_FAIL_COND_V(_sock->is_open(), ERR_ALREADY_IN_USE);
+ ERR_FAIL_COND_V(!p_bind_address.is_valid() && !p_bind_address.is_wildcard(), ERR_INVALID_PARAMETER);
+
+ Error err;
+ IP::Type ip_type = IP::TYPE_ANY;
+
+ if (p_bind_address.is_valid())
+ ip_type = p_bind_address.is_ipv4() ? IP::TYPE_IPV4 : IP::TYPE_IPV6;
+
+ err = _sock->open(NetSocket::TYPE_UDP, ip_type);
+
+ if (err != OK)
+ return ERR_CANT_CREATE;
+
+ _sock->set_blocking_enabled(false);
+ _sock->set_reuse_address_enabled(true);
+ err = _sock->bind(p_bind_address, p_port);
+
+ if (err != OK) {
+ stop();
+ return err;
+ }
+ bind_address = p_bind_address;
+ bind_port = p_port;
+ return OK;
+}
+
+bool UDPServer::is_listening() const {
+ ERR_FAIL_COND_V(!_sock.is_valid(), false);
+
+ return _sock->is_open();
+}
+
+bool UDPServer::is_connection_available() const {
+
+ ERR_FAIL_COND_V(!_sock.is_valid(), false);
+
+ if (!_sock->is_open())
+ return false;
+
+ Error err = _sock->poll(NetSocket::POLL_TYPE_IN, 0);
+ return (err == OK);
+}
+
+Ref<PacketPeerUDP> UDPServer::take_connection() {
+
+ Ref<PacketPeerUDP> conn;
+ if (!is_connection_available()) {
+ return conn;
+ }
+
+ conn = Ref<PacketPeerUDP>(memnew(PacketPeerUDP));
+ conn->connect_socket(_sock);
+ _sock = Ref<NetSocket>(NetSocket::create());
+ listen(bind_port, bind_address);
+ return conn;
+}
+
+void UDPServer::stop() {
+
+ if (_sock.is_valid()) {
+ _sock->close();
+ }
+ bind_port = 0;
+ bind_address = IP_Address();
+}
+
+UDPServer::UDPServer() :
+ _sock(Ref<NetSocket>(NetSocket::create())) {
+}
+
+UDPServer::~UDPServer() {
+
+ stop();
+}