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authorRémi Verschelde <rverschelde@gmail.com>2020-01-29 10:47:08 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-01-29 10:47:08 +0100
commit4e7d75ccd350b98bccea517c034b367f52cf127e (patch)
treeeaa5f1a336edc7d468c68b5d4c3a4c90408e1160 /core/io/stream_peer_ssl.cpp
parent68eae6b6e993b1e7cafa4713ce30222641eb4ef9 (diff)
Bump version to 3.2-stable \o/
Congratulations to everyone in the Godot community for this awesome new release, culmination of more than 10 months of development from close to 450 contributors! Thanks to all involved, whether you contributed code, documentation, bug reports, translations, community support or donations. You all played a role in bringing better free and open source game development tools to the world! Godot 3.2 includes more than 6000 commits made since the 3.1 release in March 2019, 3000 Pull Requests have been merged, and over 2000 issues have been fixed! This release builds upon the feature set and usability of Godot 3.1, making it even more stable and powerful, and thus a very mature game development tool for both 2D and 3D. Now onwards to the 4.0 with Vulkan and a lot of modernization of the codebase!
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