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authorDaniel Rakos <daniel.rakos@rastergrid.com>2019-03-03 16:38:29 +0100
committerDaniel Rakos <daniel.rakos@rastergrid.com>2019-03-03 16:40:48 +0100
commit582f62c2b2cfa35794fe2886eab6579ffb7938f6 (patch)
tree7ae78eaf282987ab2e203310f8e5e7f4cfed4389 /core/io/resource_loader.h
parent2f32a75d2e2afc22e7e170c2506455010d063ce8 (diff)
Fixed TextureArray and Texture3D issues
- Texture arrays and 3D textures weren't working previously due to an incorrect number of calls to glTexImage3D with incorrect level parameters. This change fixes that. - Fixed the incorrect calculation of the byte size of layered textures. - Added the layer count to the debugger info when viewing video memory usage.
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