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author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2020-02-26 11:28:13 +0100 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2020-02-26 20:40:10 +0100 |
commit | 18fbdbb456c07a56b358bea2e392765fbcbb3283 (patch) | |
tree | 737363d20493afe45e75d932e0c1957dd9a79589 /core/io/resource_loader.h | |
parent | 1e57b558f215dd4920768e9567b6f55825877c89 (diff) |
Reimplement Mutex with C++'s <mutex>
Main:
- It's now implemented thanks to `<mutex>`. No more platform-specific implementations.
- `BinaryMutex` (non-recursive) is added, as an alternative for special cases.
- Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes.
- Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts.
- A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this.
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- Thread-safe utilities are therefore simpler now.
Misc.:
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
- Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock).
- `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
Diffstat (limited to 'core/io/resource_loader.h')
-rw-r--r-- | core/io/resource_loader.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h index 4e83427fae..172f8e979b 100644 --- a/core/io/resource_loader.h +++ b/core/io/resource_loader.h @@ -120,7 +120,7 @@ class ResourceLoader { static ResourceLoadedCallback _loaded_callback; static Ref<ResourceFormatLoader> _find_custom_resource_format_loader(String path); - static Mutex *loading_map_mutex; + static Mutex loading_map_mutex; //used to track paths being loaded in a thread, avoids cyclic recursion struct LoadingMapKey { |