summaryrefslogtreecommitdiff
path: root/core/io/packed_data_container.h
diff options
context:
space:
mode:
authorK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2022-11-23 15:29:01 -0800
committerK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2022-11-24 09:00:09 -0800
commitbaab97302acf1256a3ef974ff7623fa1a353ebab (patch)
treed7cf40635cf670c12e295164b7388d4d50e6b779 /core/io/packed_data_container.h
parente3a51e53ef055a1fe94351b68173c6dfcd2cb371 (diff)
Cache materials in gltf as the abstract class of Material
Use the abstract material class instead of BaseMaterial3D. This allows inserting ShaderMaterials into gltf. Like in VRM.
Diffstat (limited to 'core/io/packed_data_container.h')
0 files changed, 0 insertions, 0 deletions