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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2018-09-01 20:15:42 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2018-09-12 15:46:37 +0200 |
commit | b4e3be7519d576cd341da5c8b36cd44ab4e13c45 (patch) | |
tree | b7244c093e01d491ed427c878985f5c57e8a4dda /core/io/net_socket.h | |
parent | 7de28be76479796691730dcdc8c121543c5c9681 (diff) |
New NetSocket interface, BSD/Win implementation
Unified BSD and Winsock sockets into a single implementation of a
generic NetSocket interface.
This is some ground work for few network improvements:
- Reuse as much code as possible between Posix and Windows.
- Provide a single point of implementation for exotic sdks (consoles).
- Provide platform agnostic StreamPeerTCP and PacketPeerUDP in core.
- Implement connect for UDP allowing for DTLS implementation.
Diffstat (limited to 'core/io/net_socket.h')
-rw-r--r-- | core/io/net_socket.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/core/io/net_socket.h b/core/io/net_socket.h new file mode 100644 index 0000000000..0665bec9fd --- /dev/null +++ b/core/io/net_socket.h @@ -0,0 +1,79 @@ +/*************************************************************************/ +/* net_socket.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef NET_SOCKET_H +#define NET_SOCKET_H + +#include "core/io/ip.h" +#include "core/reference.h" + +class NetSocket : public Reference { + +protected: + static NetSocket *(*_create)(); + +public: + static NetSocket *create(); + + enum PollType { + POLL_TYPE_IN, + POLL_TYPE_OUT, + POLL_TYPE_IN_OUT + }; + + enum Type { + TYPE_NONE, + TYPE_TCP, + TYPE_UDP, + }; + + virtual Error open(Type p_type, IP::Type &ip_type) = 0; + virtual void close() = 0; + virtual Error bind(IP_Address p_addr, uint16_t p_port) = 0; + virtual Error listen(int p_max_pending) = 0; + virtual Error connect_to_host(IP_Address p_addr, uint16_t p_port) = 0; + virtual Error poll(PollType p_type, int timeout) const = 0; + virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read) = 0; + virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IP_Address &r_ip, uint16_t &r_port) = 0; + virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent) = 0; + virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IP_Address p_ip, uint16_t p_port) = 0; + virtual Ref<NetSocket> accept(IP_Address &r_ip, uint16_t &r_port) = 0; + + virtual bool is_open() const = 0; + virtual int get_available_bytes() const = 0; + + virtual void set_broadcasting_enabled(bool p_enabled) = 0; + virtual void set_blocking_enabled(bool p_enabled) = 0; + virtual void set_ipv6_only_enabled(bool p_enabled) = 0; + virtual void set_tcp_no_delay_enabled(bool p_enabled) = 0; + virtual void set_reuse_address_enabled(bool p_enabled) = 0; +}; + +#endif // NET_SOCKET_H |