diff options
author | Andrea Catania <info@andreacatania.com> | 2020-02-12 11:51:50 +0100 |
---|---|---|
committer | Andrea Catania <info@andreacatania.com> | 2020-02-12 13:36:47 +0100 |
commit | eb07e87981d55fac8299b6db55fb5c29e0bfa49b (patch) | |
tree | ee7950df756bfdcdd6b4942751ddf100eb5d442c /core/io/multiplayer_api.cpp | |
parent | 70dd7f4e1ae890534692067797c42337c45d3daf (diff) |
Optmized data sent during RPC and RSet calls.
- Now is sent the method ID rather the full function name.
- The passed IDs (Node and Method) are compressed so to use less possible space.
- The variant (INT and BOOL) is now encoded and compressed so to use much less data.
- Optimized RPCMode retrieval for GDScript functions.
- Added checksum to assert the methods are the same across peers.
This work has been kindly sponsored by IMVU.
Diffstat (limited to 'core/io/multiplayer_api.cpp')
-rw-r--r-- | core/io/multiplayer_api.cpp | 496 |
1 files changed, 403 insertions, 93 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index fbed460a4e..27c122fac7 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -32,6 +32,7 @@ #include "core/io/marshalls.h" #include "scene/main/node.h" +#include <stdint.h> #ifdef DEBUG_ENABLED #include "core/os/os.h" @@ -180,7 +181,8 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ } #endif - uint8_t packet_type = p_packet[0]; + // Extract the `packet_type` from the LSB three bits: + uint8_t packet_type = p_packet[0] & 7; switch (packet_type) { @@ -197,31 +199,80 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ case NETWORK_COMMAND_REMOTE_CALL: case NETWORK_COMMAND_REMOTE_SET: { - ERR_FAIL_COND_MSG(p_packet_len < 6, "Invalid packet received. Size too small."); - - Node *node = _process_get_node(p_from, p_packet, p_packet_len); + // Extract packet meta + int packet_min_size = 1; + int name_id_offset = 1; + ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small."); + // Compute the meta size, which depends on the compression level. + int node_id_compression = (p_packet[0] & 24) >> 3; + int name_id_compression = (p_packet[0] & 32) >> 5; + + switch (node_id_compression) { + case NETWORK_NODE_ID_COMPRESSION_8: + packet_min_size += 1; + name_id_offset += 1; + break; + case NETWORK_NODE_ID_COMPRESSION_16: + packet_min_size += 2; + name_id_offset += 2; + break; + case NETWORK_NODE_ID_COMPRESSION_32: + packet_min_size += 4; + name_id_offset += 4; + break; + default: + ERR_FAIL_MSG("Was not possible to extract the node id compression mode."); + } + switch (name_id_compression) { + case NETWORK_NAME_ID_COMPRESSION_8: + packet_min_size += 1; + break; + case NETWORK_NAME_ID_COMPRESSION_16: + packet_min_size += 2; + break; + default: + ERR_FAIL_MSG("Was not possible to extract the name id compression mode."); + } + ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small."); + uint32_t node_target = 0; + switch (node_id_compression) { + case NETWORK_NODE_ID_COMPRESSION_8: + node_target = p_packet[1]; + break; + case NETWORK_NODE_ID_COMPRESSION_16: + node_target = decode_uint16(p_packet + 1); + break; + case NETWORK_NODE_ID_COMPRESSION_32: + node_target = decode_uint32(p_packet + 1); + break; + default: + // Unreachable, checked before. + CRASH_NOW(); + } + Node *node = _process_get_node(p_from, p_packet, node_target, p_packet_len); ERR_FAIL_COND_MSG(node == NULL, "Invalid packet received. Requested node was not found."); - // Detect cstring end. - int len_end = 5; - for (; len_end < p_packet_len; len_end++) { - if (p_packet[len_end] == 0) { + uint16_t name_id = 0; + switch (name_id_compression) { + case NETWORK_NAME_ID_COMPRESSION_8: + name_id = p_packet[name_id_offset]; break; - } + case NETWORK_NAME_ID_COMPRESSION_16: + name_id = decode_uint16(p_packet + name_id_offset); + break; + default: + // Unreachable, checked before. + CRASH_NOW(); } - ERR_FAIL_COND_MSG(len_end >= p_packet_len, "Invalid packet received. Size too small."); - - StringName name = String::utf8((const char *)&p_packet[5]); - if (packet_type == NETWORK_COMMAND_REMOTE_CALL) { - _process_rpc(node, name, p_from, p_packet, p_packet_len, len_end + 1); + _process_rpc(node, name_id, p_from, p_packet, p_packet_len, packet_min_size); } else { - _process_rset(node, name, p_from, p_packet, p_packet_len, len_end + 1); + _process_rset(node, name_id, p_from, p_packet, p_packet_len, packet_min_size); } } break; @@ -233,15 +284,14 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ } } -Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int p_packet_len) { +Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len) { - uint32_t target = decode_uint32(&p_packet[1]); Node *node = NULL; - if (target & 0x80000000) { + if (p_node_target & 0x80000000) { // Use full path (not cached yet). - int ofs = target & 0x7FFFFFFF; + int ofs = p_node_target & 0x7FFFFFFF; ERR_FAIL_COND_V_MSG(ofs >= p_packet_len, NULL, "Invalid packet received. Size smaller than declared."); @@ -256,7 +306,7 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int ERR_PRINT("Failed to get path from RPC: " + String(np) + "."); } else { // Use cached path. - int id = target; + int id = p_node_target; Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from); ERR_FAIL_COND_V_MSG(!E, NULL, "Invalid packet received. Requests invalid peer cache."); @@ -274,21 +324,21 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int return node; } -void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { +void MultiplayerAPI::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); // Check that remote can call the RPC on this node. - RPCMode rpc_mode = RPC_MODE_DISABLED; - const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_name); - if (E) { - rpc_mode = E->get(); - } else if (p_node->get_script_instance()) { - rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_name); + StringName name = p_node->get_node_rpc_method(p_rpc_method_id); + RPCMode rpc_mode = p_node->get_node_rpc_mode_by_id(p_rpc_method_id); + if (name == StringName() && p_node->get_script_instance()) { + name = p_node->get_script_instance()->get_rpc_method(p_rpc_method_id); + rpc_mode = p_node->get_script_instance()->get_rpc_mode_by_id(p_rpc_method_id); } + ERR_FAIL_COND(name == StringName()); bool can_call = _can_call_mode(p_node, rpc_mode, p_from); - ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(p_name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rpc_mode) + ", master is " + itos(p_node->get_network_master()) + "."); + ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rpc_mode) + ", master is " + itos(p_node->get_network_master()) + "."); int argc = p_packet[p_offset]; Vector<Variant> args; @@ -311,7 +361,7 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_ ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); int vlen; - Error err = decode_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen, allow_object_decoding || network_peer->is_object_decoding_allowed()); + Error err = _decode_and_decompress_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen); ERR_FAIL_COND_MSG(err != OK, "Invalid packet received. Unable to decode RPC argument."); argp.write[i] = &args[i]; @@ -320,29 +370,29 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_ Variant::CallError ce; - p_node->call(p_name, (const Variant **)argp.ptr(), argc, ce); + p_node->call(name, (const Variant **)argp.ptr(), argc, ce); if (ce.error != Variant::CallError::CALL_OK) { - String error = Variant::get_call_error_text(p_node, p_name, (const Variant **)argp.ptr(), argc, ce); + String error = Variant::get_call_error_text(p_node, name, (const Variant **)argp.ptr(), argc, ce); error = "RPC - " + error; ERR_PRINT(error); } } -void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { +void MultiplayerAPI::_process_rset(Node *p_node, const uint16_t p_rpc_property_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); // Check that remote can call the RSET on this node. - RPCMode rset_mode = RPC_MODE_DISABLED; - const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_name); - if (E) { - rset_mode = E->get(); - } else if (p_node->get_script_instance()) { - rset_mode = p_node->get_script_instance()->get_rset_mode(p_name); + StringName name = p_node->get_node_rset_property(p_rpc_property_id); + RPCMode rset_mode = p_node->get_node_rset_mode_by_id(p_rpc_property_id); + if (name == StringName() && p_node->get_script_instance()) { + name = p_node->get_script_instance()->get_rset_property(p_rpc_property_id); + rset_mode = p_node->get_script_instance()->get_rset_mode_by_id(p_rpc_property_id); } + ERR_FAIL_COND(name == StringName()); bool can_call = _can_call_mode(p_node, rset_mode, p_from); - ERR_FAIL_COND_MSG(!can_call, "RSET '" + String(p_name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + "."); + ERR_FAIL_COND_MSG(!can_call, "RSET '" + String(name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + "."); #ifdef DEBUG_ENABLED if (profiling) { @@ -353,26 +403,33 @@ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p #endif Variant value; - Error err = decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset, NULL, allow_object_decoding || network_peer->is_object_decoding_allowed()); + Error err = _decode_and_decompress_variant(value, &p_packet[p_offset], p_packet_len - p_offset, NULL); ERR_FAIL_COND_MSG(err != OK, "Invalid packet received. Unable to decode RSET value."); bool valid; - p_node->set(p_name, value, &valid); + p_node->set(name, value, &valid); if (!valid) { - String error = "Error setting remote property '" + String(p_name) + "', not found in object of type " + p_node->get_class() + "."; + String error = "Error setting remote property '" + String(name) + "', not found in object of type " + p_node->get_class() + "."; ERR_PRINT(error); } } void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) { - ERR_FAIL_COND_MSG(p_packet_len < 5, "Invalid packet received. Size too small."); - int id = decode_uint32(&p_packet[1]); + ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small."); + int ofs = 1; + + String methods_md5; + methods_md5.parse_utf8((const char *)(p_packet + ofs), 32); + ofs += 33; + + int id = decode_uint32(&p_packet[ofs]); + ofs += 4; String paths; - paths.parse_utf8((const char *)&p_packet[5], p_packet_len - 5); + paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs); NodePath path = paths; @@ -380,6 +437,13 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, path_get_cache[p_from] = PathGetCache(); } + Node *node = root_node->get_node(path); + ERR_FAIL_COND(node == NULL); + const bool valid_rpc_checksum = node->get_rpc_md5() == methods_md5; + if (valid_rpc_checksum == false) { + ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); + } + PathGetCache::NodeInfo ni; ni.path = path; ni.instance = 0; @@ -392,9 +456,10 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, Vector<uint8_t> packet; - packet.resize(1 + len); + packet.resize(1 + 1 + len); packet.write[0] = NETWORK_COMMAND_CONFIRM_PATH; - encode_cstring(pname.get_data(), &packet.write[1]); + packet.write[1] = valid_rpc_checksum; + encode_cstring(pname.get_data(), &packet.write[2]); network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); network_peer->set_target_peer(p_from); @@ -403,13 +468,19 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) { - ERR_FAIL_COND_MSG(p_packet_len < 2, "Invalid packet received. Size too small."); + ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small."); + + const bool valid_rpc_checksum = p_packet[1]; String paths; - paths.parse_utf8((const char *)&p_packet[1], p_packet_len - 1); + paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2); NodePath path = paths; + if (valid_rpc_checksum == false) { + ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); + } + PathSentCache *psc = path_send_cache.getptr(path); ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache."); @@ -418,7 +489,7 @@ void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, E->get() = true; } -bool MultiplayerAPI::_send_confirm_path(NodePath p_path, PathSentCache *psc, int p_target) { +bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target) { bool has_all_peers = true; List<int> peers_to_add; // If one is missing, take note to add it. @@ -443,31 +514,192 @@ bool MultiplayerAPI::_send_confirm_path(NodePath p_path, PathSentCache *psc, int } } - // Those that need to be added, send a message for this. + if (peers_to_add.size() > 0) { - for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) { + // Those that need to be added, send a message for this. // Encode function name. - CharString pname = String(p_path).utf8(); - int len = encode_cstring(pname.get_data(), NULL); + const CharString path = String(p_path).utf8(); + const int path_len = encode_cstring(path.get_data(), NULL); + + // Extract MD5 from rpc methods list. + const String methods_md5 = p_node->get_rpc_md5(); + const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder. Vector<uint8_t> packet; + packet.resize(1 + 4 + path_len + methods_md5_len); + int ofs = 0; + + packet.write[ofs] = NETWORK_COMMAND_SIMPLIFY_PATH; + ofs += 1; + + ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]); + + ofs += encode_uint32(psc->id, &packet.write[ofs]); + + ofs += encode_cstring(path.get_data(), &packet.write[ofs]); - packet.resize(1 + 4 + len); - packet.write[0] = NETWORK_COMMAND_SIMPLIFY_PATH; - encode_uint32(psc->id, &packet.write[1]); - encode_cstring(pname.get_data(), &packet.write[5]); + for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) { - network_peer->set_target_peer(E->get()); // To all of you. - network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); - network_peer->put_packet(packet.ptr(), packet.size()); + network_peer->set_target_peer(E->get()); // To all of you. + network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); + network_peer->put_packet(packet.ptr(), packet.size()); - psc->confirmed_peers.insert(E->get(), false); // Insert into confirmed, but as false since it was not confirmed. + psc->confirmed_peers.insert(E->get(), false); // Insert into confirmed, but as false since it was not confirmed. + } } return has_all_peers; } +// The variant is compressed and encoded; The first byte contains all the meta +// information and the format is: +// - The first LSB 5 bits are used for the variant type. +// - The next two bits are used to store the encoding mode. +// - The most significant is used to store the boolean value. +#define VARIANT_META_TYPE_MASK 0x1F +#define VARIANT_META_EMODE_MASK 0x60 +#define VARIANT_META_BOOL_MASK 0x80 +#define ENCODE_8 0 << 5 +#define ENCODE_16 1 << 5 +#define ENCODE_32 2 << 5 +#define ENCODE_64 3 << 5 +Error MultiplayerAPI::_encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len) { + + // Unreachable because `VARIANT_MAX` == 27 and `ENCODE_VARIANT_MASK` == 31 + CRASH_COND(p_variant.get_type() > VARIANT_META_TYPE_MASK); + + uint8_t *buf = r_buffer; + r_len = 0; + uint8_t encode_mode = 0; + + switch (p_variant.get_type()) { + case Variant::BOOL: { + if (buf) { + // We still have 1 free bit in the meta, so let's use it. + buf[0] = (p_variant.operator bool()) ? (1 << 7) : 0; + buf[0] |= encode_mode | p_variant.get_type(); + } + r_len += 1; + } break; + case Variant::INT: { + if (buf) { + // Reserve the first byte for the meta. + buf += 1; + } + r_len += 1; + int64_t val = p_variant; + if (val <= (int64_t)INT8_MAX && val >= (int64_t)INT8_MIN) { + // Use 8 bit + encode_mode = ENCODE_8; + if (buf) { + buf[0] = val; + } + r_len += 1; + } else if (val <= (int64_t)INT16_MAX && val >= (int64_t)INT16_MIN) { + // Use 16 bit + encode_mode = ENCODE_16; + if (buf) { + encode_uint16(val, buf); + } + r_len += 2; + } else if (val <= (int64_t)INT32_MAX && val >= (int64_t)INT32_MIN) { + // Use 32 bit + encode_mode = ENCODE_32; + if (buf) { + encode_uint32(val, buf); + } + r_len += 4; + } else { + // Use 64 bit + encode_mode = ENCODE_64; + if (buf) { + encode_uint64(val, buf); + } + r_len += 8; + } + // Store the meta + if (buf) { + buf -= 1; + buf[0] = encode_mode | p_variant.get_type(); + } + } break; + default: + // Any other case is not yet compressed. + Error err = encode_variant(p_variant, r_buffer, r_len, allow_object_decoding || network_peer->is_object_decoding_allowed()); + if (err != OK) + return err; + if (r_buffer) { + // The first byte is not used by the marshaling, so store the type + // so we know how to decompress and decode this variant. + r_buffer[0] = p_variant.get_type(); + } + } + + return OK; +} +Error MultiplayerAPI::_decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len) { + + const uint8_t *buf = p_buffer; + int len = p_len; + + ERR_FAIL_COND_V(len < 1, ERR_INVALID_DATA); + uint8_t type = buf[0] & VARIANT_META_TYPE_MASK; + uint8_t encode_mode = buf[0] & VARIANT_META_EMODE_MASK; + + ERR_FAIL_COND_V(type >= Variant::VARIANT_MAX, ERR_INVALID_DATA); + + switch (type) { + case Variant::BOOL: { + bool val = (buf[0] & VARIANT_META_BOOL_MASK) > 0; + r_variant = val; + if (r_len) + *r_len = 1; + } break; + case Variant::INT: { + buf += 1; + len -= 1; + if (r_len) + *r_len = 1; + if (encode_mode == ENCODE_8) { + // 8 bits. + ERR_FAIL_COND_V(len < 1, ERR_INVALID_DATA); + int8_t val = buf[0]; + r_variant = val; + if (r_len) + (*r_len) += 1; + } else if (encode_mode == ENCODE_16) { + // 16 bits. + ERR_FAIL_COND_V(len < 2, ERR_INVALID_DATA); + int16_t val = decode_uint16(buf); + r_variant = val; + if (r_len) + (*r_len) += 2; + } else if (encode_mode == ENCODE_32) { + // 32 bits. + ERR_FAIL_COND_V(len < 4, ERR_INVALID_DATA); + int32_t val = decode_uint32(buf); + r_variant = val; + if (r_len) + (*r_len) += 4; + } else { + // 64 bits. + ERR_FAIL_COND_V(len < 8, ERR_INVALID_DATA); + int64_t val = decode_uint64(buf); + r_variant = val; + if (r_len) + (*r_len) += 8; + } + } break; + default: + Error err = decode_variant(r_variant, p_buffer, p_len, r_len, allow_object_decoding || network_peer->is_object_decoding_allowed()); + if (err != OK) + return err; + } + + return OK; +} + void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount) { ERR_FAIL_COND_MSG(network_peer.is_null(), "Attempt to remote call/set when networking is not active in SceneTree."); @@ -496,6 +728,9 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p psc->id = last_send_cache_id++; } + // See if all peers have cached path (if so, call can be fast). + const bool has_all_peers = _send_confirm_path(p_from, from_path, psc, p_to); + // Create base packet, lots of hardcode because it must be tight. int ofs = 0; @@ -503,45 +738,125 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p #define MAKE_ROOM(m_amount) \ if (packet_cache.size() < m_amount) packet_cache.resize(m_amount); - // Encode type. + // Encode meta. + // The meta is composed by a single byte that contains (starting from the least segnificant bit): + // - `NetworkCommands` in the first three bits. + // - `NetworkNodeIdCompression` in the next 2 bits. + // - `NetworkNameIdCompression` in the next 1 bit. + // - So we still have the last two bits free! + uint8_t command_type = p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL; + uint8_t node_id_compression = UINT8_MAX; + uint8_t name_id_compression = UINT8_MAX; + MAKE_ROOM(1); - packet_cache.write[0] = p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL; + // The meta is composed along the way, so just set 0 for now. + packet_cache.write[0] = 0; ofs += 1; - // Encode ID. - MAKE_ROOM(ofs + 4); - encode_uint32(psc->id, &(packet_cache.write[ofs])); - ofs += 4; - - // Encode function name. - CharString name = String(p_name).utf8(); - int len = encode_cstring(name.get_data(), NULL); - MAKE_ROOM(ofs + len); - encode_cstring(name.get_data(), &(packet_cache.write[ofs])); - ofs += len; + // Encode Node ID. + if (has_all_peers) { + // Compress the node ID only if all the target peers already know it. + if (psc->id >= 0 && psc->id <= 255) { + // We can encode the id in 1 byte + node_id_compression = NETWORK_NODE_ID_COMPRESSION_8; + MAKE_ROOM(ofs + 1); + packet_cache.write[ofs] = static_cast<uint8_t>(psc->id); + ofs += 1; + } else if (psc->id >= 0 && psc->id <= 65535) { + // We can encode the id in 2 bytes + node_id_compression = NETWORK_NODE_ID_COMPRESSION_16; + MAKE_ROOM(ofs + 2); + encode_uint16(static_cast<uint16_t>(psc->id), &(packet_cache.write[ofs])); + ofs += 2; + } else { + // Too big, let's use 4 bytes. + node_id_compression = NETWORK_NODE_ID_COMPRESSION_32; + MAKE_ROOM(ofs + 4); + encode_uint32(psc->id, &(packet_cache.write[ofs])); + ofs += 4; + } + } else { + // The targets doesn't know the node yet, so we need to use 32 bits int. + node_id_compression = NETWORK_NODE_ID_COMPRESSION_32; + MAKE_ROOM(ofs + 4); + encode_uint32(psc->id, &(packet_cache.write[ofs])); + ofs += 4; + } if (p_set) { + + // Take the rpc property ID + uint16_t property_id = p_from->get_node_rset_property_id(p_name); + if (property_id == UINT16_MAX && p_from->get_script_instance()) { + property_id = p_from->get_script_instance()->get_rset_property_id(p_name); + } + ERR_FAIL_COND_MSG(property_id == UINT16_MAX, "Unable to take the `property_id` for the property:" + p_name + ". this can happen only if this property is not marked as `remote`."); + + if (property_id <= UINT8_MAX) { + // The ID fits in 1 byte + name_id_compression = NETWORK_NAME_ID_COMPRESSION_8; + MAKE_ROOM(ofs + 1); + packet_cache.write[ofs] = static_cast<uint8_t>(property_id); + ofs += 1; + } else { + // The ID is larger, let's use 2 bytes + name_id_compression = NETWORK_NAME_ID_COMPRESSION_16; + MAKE_ROOM(ofs + 2); + encode_uint16(property_id, &(packet_cache.write[ofs])); + ofs += 2; + } + // Set argument. - Error err = encode_variant(*p_arg[0], NULL, len, allow_object_decoding || network_peer->is_object_decoding_allowed()); + int len(0); + Error err = _encode_and_compress_variant(*p_arg[0], NULL, len); ERR_FAIL_COND_MSG(err != OK, "Unable to encode RSET value. THIS IS LIKELY A BUG IN THE ENGINE!"); MAKE_ROOM(ofs + len); - encode_variant(*p_arg[0], &(packet_cache.write[ofs]), len, allow_object_decoding || network_peer->is_object_decoding_allowed()); + _encode_and_compress_variant(*p_arg[0], &(packet_cache.write[ofs]), len); ofs += len; } else { + // Take the rpc method ID + uint16_t method_id = p_from->get_node_rpc_method_id(p_name); + if (method_id == UINT16_MAX && p_from->get_script_instance()) { + method_id = p_from->get_script_instance()->get_rpc_method_id(p_name); + } + ERR_FAIL_COND_MSG(method_id == UINT16_MAX, "Unable to take the `method_id` for the function:" + p_name + ". this can happen only if this method is not marked as `remote`."); + + if (method_id <= UINT8_MAX) { + // The ID fits in 1 byte + name_id_compression = NETWORK_NAME_ID_COMPRESSION_8; + MAKE_ROOM(ofs + 1); + packet_cache.write[ofs] = static_cast<uint8_t>(method_id); + ofs += 1; + } else { + // The ID is larger, let's use 2 bytes + name_id_compression = NETWORK_NAME_ID_COMPRESSION_16; + MAKE_ROOM(ofs + 2); + encode_uint16(method_id, &(packet_cache.write[ofs])); + ofs += 2; + } + // Call arguments. MAKE_ROOM(ofs + 1); packet_cache.write[ofs] = p_argcount; ofs += 1; for (int i = 0; i < p_argcount; i++) { - Error err = encode_variant(*p_arg[i], NULL, len, allow_object_decoding || network_peer->is_object_decoding_allowed()); + int len(0); + Error err = _encode_and_compress_variant(*p_arg[i], NULL, len); ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!"); MAKE_ROOM(ofs + len); - encode_variant(*p_arg[i], &(packet_cache.write[ofs]), len, allow_object_decoding || network_peer->is_object_decoding_allowed()); + _encode_and_compress_variant(*p_arg[i], &(packet_cache.write[ofs]), len); ofs += len; } } + ERR_FAIL_COND(command_type > 7); + ERR_FAIL_COND(node_id_compression > 3); + ERR_FAIL_COND(name_id_compression > 1); + + // We can now set the meta + packet_cache.write[0] = command_type + (node_id_compression << 3) + (name_id_compression << 5); + #ifdef DEBUG_ENABLED if (profiling) { bandwidth_outgoing_data.write[bandwidth_outgoing_pointer].timestamp = OS::get_singleton()->get_ticks_msec(); @@ -550,9 +865,6 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p } #endif - // See if all peers have cached path (is so, call can be fast). - bool has_all_peers = _send_confirm_path(from_path, psc, p_to); - // Take chance and set transfer mode, since all send methods will use it. network_peer->set_transfer_mode(p_unreliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE : NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); @@ -562,6 +874,9 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p network_peer->set_target_peer(p_to); // To all of you. network_peer->put_packet(packet_cache.ptr(), ofs); // A message with love. } else { + // Unreachable because the node ID is never compressed if the peers doesn't know it. + CRASH_COND(node_id_compression != NETWORK_NODE_ID_COMPRESSION_32); + // Not all verified path, so send one by one. // Append path at the end, since we will need it for some packets. @@ -647,16 +962,14 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) { // Check that send mode can use local call. - const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_method); - if (E) { - call_local_native = _should_call_local(E->get(), is_master, skip_rpc); - } + RPCMode rpc_mode = p_node->get_node_rpc_mode(p_method); + call_local_native = _should_call_local(rpc_mode, is_master, skip_rpc); if (call_local_native) { // Done below. } else if (p_node->get_script_instance()) { // Attempt with script. - RPCMode rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method); + rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method); call_local_script = _should_call_local(rpc_mode, is_master, skip_rpc); } } @@ -719,11 +1032,8 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) { // Check that send mode can use local call. - const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_property); - if (E) { - - set_local = _should_call_local(E->get(), is_master, skip_rset); - } + RPCMode rpc_mode = p_node->get_node_rset_mode(p_property); + set_local = _should_call_local(rpc_mode, is_master, skip_rset); if (set_local) { bool valid; @@ -740,7 +1050,7 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const } } else if (p_node->get_script_instance()) { // Attempt with script. - RPCMode rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property); + rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property); set_local = _should_call_local(rpc_mode, is_master, skip_rset); |