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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-02-23 08:43:18 +0100
committerGitHub <noreply@github.com>2020-02-23 08:43:18 +0100
commitbd10c7045865bc7788f695b3ecc4fb136a499d87 (patch)
tree17b378d5698fe51bcd2e67aa648e704b29427b88 /core/io/multiplayer_api.cpp
parent63b0d822d109f3612d5c22e4342ebef9cd3b9163 (diff)
parent2cf6ac6c507529884d6b8acfdc42f3bc1826b19d (diff)
Merge pull request #36461 from akien-mga/c++17-fallthrough-attribute
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Diffstat (limited to 'core/io/multiplayer_api.cpp')
-rw-r--r--core/io/multiplayer_api.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 1fcd00c0e4..6a0eeea513 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -51,7 +51,7 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas
case MultiplayerAPI::RPC_MODE_MASTERSYNC: {
if (is_master)
r_skip_rpc = true; // I am the master, so skip remote call.
- FALLTHROUGH;
+ [[fallthrough]];
}
case MultiplayerAPI::RPC_MODE_REMOTESYNC:
case MultiplayerAPI::RPC_MODE_PUPPETSYNC: {