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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-02-23 08:43:18 +0100 |
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committer | GitHub <noreply@github.com> | 2020-02-23 08:43:18 +0100 |
commit | bd10c7045865bc7788f695b3ecc4fb136a499d87 (patch) | |
tree | 17b378d5698fe51bcd2e67aa648e704b29427b88 /core/io/multiplayer_api.cpp | |
parent | 63b0d822d109f3612d5c22e4342ebef9cd3b9163 (diff) | |
parent | 2cf6ac6c507529884d6b8acfdc42f3bc1826b19d (diff) |
Merge pull request #36461 from akien-mga/c++17-fallthrough-attribute
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Diffstat (limited to 'core/io/multiplayer_api.cpp')
-rw-r--r-- | core/io/multiplayer_api.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 1fcd00c0e4..6a0eeea513 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -51,7 +51,7 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas case MultiplayerAPI::RPC_MODE_MASTERSYNC: { if (is_master) r_skip_rpc = true; // I am the master, so skip remote call. - FALLTHROUGH; + [[fallthrough]]; } case MultiplayerAPI::RPC_MODE_REMOTESYNC: case MultiplayerAPI::RPC_MODE_PUPPETSYNC: { |