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authorRémi Verschelde <rverschelde@gmail.com>2018-09-15 02:29:52 +0200
committerGitHub <noreply@github.com>2018-09-15 02:29:52 +0200
commit82ff99c18005f67c6d7692abf7594e31fc067f3c (patch)
tree756ee21e5f458643392dc175bde7b74bcb6c5c90 /core/io/multiplayer_api.cpp
parentd423906c03e02d5682ca018c387c148437278902 (diff)
parentc0e4d7efca7eb24e91783a0ee15ac0ef0248833c (diff)
Merge pull request #22087 from Faless/master_of_puppets
Deprecate slave keyword in favor of puppet.
Diffstat (limited to 'core/io/multiplayer_api.cpp')
-rw-r--r--core/io/multiplayer_api.cpp19
1 files changed, 8 insertions, 11 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 1179b1bfd6..0063627847 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -45,8 +45,7 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas
} break;
case MultiplayerAPI::RPC_MODE_REMOTESYNC:
case MultiplayerAPI::RPC_MODE_MASTERSYNC:
- case MultiplayerAPI::RPC_MODE_SLAVESYNC:
- case MultiplayerAPI::RPC_MODE_SYNC: {
+ case MultiplayerAPI::RPC_MODE_PUPPETSYNC: {
//call it, sync always results in call
return true;
} break;
@@ -55,7 +54,7 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas
r_skip_rpc = true; //no other master so..
return is_master;
} break;
- case MultiplayerAPI::RPC_MODE_SLAVE: {
+ case MultiplayerAPI::RPC_MODE_PUPPET: {
return !is_master;
} break;
}
@@ -68,19 +67,16 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, i
case MultiplayerAPI::RPC_MODE_DISABLED: {
return false;
} break;
- case MultiplayerAPI::RPC_MODE_REMOTE: {
- return true;
- } break;
- case MultiplayerAPI::RPC_MODE_REMOTESYNC:
- case MultiplayerAPI::RPC_MODE_SYNC: {
+ case MultiplayerAPI::RPC_MODE_REMOTE:
+ case MultiplayerAPI::RPC_MODE_REMOTESYNC: {
return true;
} break;
case MultiplayerAPI::RPC_MODE_MASTERSYNC:
case MultiplayerAPI::RPC_MODE_MASTER: {
return p_node->is_network_master();
} break;
- case MultiplayerAPI::RPC_MODE_SLAVESYNC:
- case MultiplayerAPI::RPC_MODE_SLAVE: {
+ case MultiplayerAPI::RPC_MODE_PUPPETSYNC:
+ case MultiplayerAPI::RPC_MODE_PUPPET: {
return !p_node->is_network_master() && p_remote_id == p_node->get_network_master();
} break;
}
@@ -806,10 +802,11 @@ void MultiplayerAPI::_bind_methods() {
BIND_ENUM_CONSTANT(RPC_MODE_REMOTE);
BIND_ENUM_CONSTANT(RPC_MODE_SYNC);
BIND_ENUM_CONSTANT(RPC_MODE_MASTER);
+ BIND_ENUM_CONSTANT(RPC_MODE_PUPPET);
BIND_ENUM_CONSTANT(RPC_MODE_SLAVE);
BIND_ENUM_CONSTANT(RPC_MODE_REMOTESYNC);
BIND_ENUM_CONSTANT(RPC_MODE_MASTERSYNC);
- BIND_ENUM_CONSTANT(RPC_MODE_SLAVESYNC);
+ BIND_ENUM_CONSTANT(RPC_MODE_PUPPETSYNC);
}
MultiplayerAPI::MultiplayerAPI() {