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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2019-12-19 16:36:49 +0100
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2019-12-19 16:51:32 +0100
commit98dc07f25fbbea480c99d34472872943b1902ba8 (patch)
tree0c14fe531d2f91b4680e384c78845983a7872701 /core/io/logger.cpp
parent981c6aa102ba50d314a023a96d7affb7081334e5 (diff)
Mono/C#: Fix Variant -> MonoString* when type is Variant:NIL
`Variant::operator String()` returns "Null" if the type is `Variant:NIL`. We must consider that and return a null `MonoString*` instead when marshalling. This was also causing a "Null" error to be displayed when exporting a game because null string members would be set to "Null" during hot-reload.
Diffstat (limited to 'core/io/logger.cpp')
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