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authorJuan Linietsky <reduzio@gmail.com>2023-01-19 19:12:25 +0100
committerJuan Linietsky <reduzio@gmail.com>2023-01-21 14:19:27 +0100
commitdddd8d43f618874642a228800187fb0912c46c20 (patch)
treeffb66d3db3d61157b119b0e1610a558170f506af /core/io/image_loader.h
parent14fdd28de9f1f9979cb6cffa4b715a16d406439d (diff)
Support script global resource name in EditorFileSystem
* Works for binary and text files. * Makes EditorQuickOpen work with custom resources again. * Information is cached and easily accessible. Properly fixes #66179. Supersedes #66215 and supersedes #62417 **WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
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