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author | Joost Heitbrink <joostheitbrink@outlook.com> | 2019-11-30 17:22:22 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-06 13:13:17 +0100 |
commit | dc61323b2ce5478b1fc07581e64f7b7fcfdaf239 (patch) | |
tree | 274e43b88e7e666418730cc522ef1db6c8ead375 /core/io/file_access_pack.h | |
parent | 845480497207839bef48997d152f00b60b6176a8 (diff) |
PCK: Set VERSION_PATCH in header, factor out header magic
Unify pack file version and magic to avoid hardcoded literals.
`version.py` now always includes `patch` even for the first release in
a new stable branch (e.g. 3.2). The public name stays without the patch
number, but `Engine.get_version_info()` already included `patch == 0`,
and we can remove some extra handling of undefined `VERSION_PATCH` this
way.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Diffstat (limited to 'core/io/file_access_pack.h')
-rw-r--r-- | core/io/file_access_pack.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h index 6ced2b2d4d..b6ea9c158f 100644 --- a/core/io/file_access_pack.h +++ b/core/io/file_access_pack.h @@ -37,6 +37,11 @@ #include "core/os/file_access.h" #include "core/print_string.h" +// Godot's packed file magic header ("GDPC" in ASCII). +#define PACK_HEADER_MAGIC 0x43504447 +// The current packed file format version number. +#define PACK_FORMAT_VERSION 1 + class PackSource; class PackedData { |