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authorJuan Linietsky <juan@godotengine.org>2020-02-17 18:06:54 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-18 10:10:36 +0100
commit3205a92ad872f918c8322cdcd1434c231a1fd251 (patch)
treedb44242ca27432eb8ea849679752d0835d2ae41a /core/io/file_access_buffered.h
parentfb8c93c10b4b73d5f18f1ed287497728800e22b5 (diff)
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
Diffstat (limited to 'core/io/file_access_buffered.h')
-rw-r--r--core/io/file_access_buffered.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/io/file_access_buffered.h b/core/io/file_access_buffered.h
index 5e2939c1a2..a6177c20be 100644
--- a/core/io/file_access_buffered.h
+++ b/core/io/file_access_buffered.h
@@ -32,7 +32,7 @@
#define FILE_ACCESS_BUFFERED_H
#include "core/os/file_access.h"
-#include "core/pool_vector.h"
+
#include "core/ustring.h"
class FileAccessBuffered : public FileAccess {